Mindmass Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (24, -39, D:1) a +0 dagger (24, -6, D:1) a +0 mace (30, 4, D:1) 7 stones (34, -20, D:1) 9 stones (37, -24, D:1) a +0 club (40, 7, D:1) 2 javelins (56, -14, D:1) a +0 club Level 2 of the Dungeon [Shop] Hoyfrer's Book Emporium a book of the Hunter (360 gold) Great Wizards, Vol. VII (300 gold) the Opusculum on Causimancy (240 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Volatile Blastmotes Fire/Translocation 3 c - Fireball Conjuration/Fire 5 Esisozop's Precepts of Snow-white Pyromania (440 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Plasma Beam Fire/Air 6 d - Fire Storm Conjuration/Fire 9 a book of the Tundra (320 gold) a book of Burglary (200 gold) a book of Spatial Translocations (180 gold) a There-And-Back Book (300 gold) a book of Decay (300 gold) a Young Poisoner's Handbook (200 gold) (3, -7, D:2) a +0 short sword (3, 9, D:2) 5 javelins (6, 4, D:2) a +0 hand axe (10, 35, D:2) a +0 spear (20, 14, D:2) a +0 club (23, 1, D:2) a flux talisman (25, 16, D:2) a +0 robe (26, 39, D:2) 5 stones (29, 13, D:2) 5 stones (30, 29, D:2) a +0 whip (32, 7, D:2) a +0 chain mail (32, 26, D:2) a +0 whip (38, 7, D:2) a +0 club (42, -6, D:2) a +0 club (43, -8, D:2) a +0 dagger a +0 robe a +0 ring mail a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (21, 17, D:3) a +0 leather armour a +0 short sword a +0 club (34, 40, D:3) a +0 club a +0 sling (37, 23, D:3) 7 stones (40, 7, D:3) a +0 chain mail (45, 20, D:3) 2 stones (45, 29, D:3) a +0 flail (50, 22, D:3) a +0 hand axe (51, 22, D:3) 3 stones (53, 0, D:3) a +0 club (54, 1, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (5, 11, D:4) a +2 robe of positive energy (15, 21, D:4) 3 stones (17, 11, D:4) a +0 mace of protection (18, 16, D:4) 5 stones (18, 23, D:4) a +0 robe (20, 5, D:4) a +0 glaive (32, 17, D:4) 8 stones (34, -3, D:4) 4 stones (38, -3, D:4) a +0 short sword (38, 21, D:4) a +0 rapier (44, 18, D:4) a +0 dagger (47, 12, D:4) 7 stones (50, 7, D:4) a +0 club (52, 18, D:4) a +0 club (53, 7, D:4) 3 stones (54, 17, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 sling (6, -23, D:5) 5 stones (27, -6, D:5) a +0 robe (36, -11, D:5) 9 stones (37, 30, D:5) 3 stones (42, 35, D:5) a +0 battleaxe (43, -16, D:5) a +0 whip (48, 6, D:5) a +0 dagger (52, -19, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (4, 14, D:6) an amulet of regeneration (10, 15, D:6) a +0 halberd (13, 11, D:6) a +5 orcbow (13, 13, D:6) a +0 robe a +0 flail a gnoll skeleton (16, 0, D:6) a +0 falchion (16, 14, D:6) a +0 robe a +0 halberd (21, 1, D:6) a potion of curing Level 7 of the Dungeon (0, 0, D:7) 10 gold pieces (3, 11, D:7) a +0 hand axe (7, 26, D:7) a +0 leather armour (35, 18, D:7) 11 gold pieces (38, 19, D:7) a wand of iceblast (4) (56, 8, D:7) a +0 robe (58, 3, D:7) 13 gold pieces (59, 24, D:7) a scroll of identify Level 8 of the Dungeon (0, 0, D:8) a +0 flail (20, 16, D:8) a potion of heal wounds (23, 15, D:8) 16 gold pieces (38, 14, D:8) a +0 trident 2 boomerangs an orc corpse (skeletalised by now) (39, 6, D:8) 17 gold pieces (56, 12, D:8) 6 gold pieces Level 9 of the Dungeon (0, 0, D:9) 13 gold pieces (5, 22, D:9) the +8 trident of Weir {holy, rElec} rElec: It insulates you from electricity. (unseen) (10, 0, D:9) 14 gold pieces (12, 38, D:9) 7 gold pieces (20, 28, D:9) 13 gold pieces