Mindthief Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 6, D:1) a cursed +0 leather armour (9, -18, D:1) a +0 ring mail (12, -4, D:1) a +0 dagger (15, 7, D:1) a +0 club (24, -30, D:1) a +0 scale mail (27, -10, D:1) a stone (28, -11, D:1) a +0 leather armour a stone (29, -28, D:1) a +0 dagger (29, -12, D:1) a +0 dagger (34, -30, D:1) a +0 club (41, -12, D:1) a +0 club (43, 6, D:1) a +0 short sword (51, -15, D:1) a +0 club Level 2 of the Dungeon (4, -47, D:2) a +0 robe (7, -34, D:2) 12 poisoned darts (28, -16, D:2) a +0 animal skin Level 3 of the Dungeon (0, 0, D:3) a +0 shield (7, 23, D:3) a +0 leather armour (8, 22, D:3) a +0 dagger a +0 robe (14, -8, D:3) a +0 short sword a +0 chain mail (20, 20, D:3) a +0 dagger (23, 1, D:3) a +0 short sword a +0 chain mail (32, 2, D:3) 16 stones (42, -5, D:3) a +0 club (44, -12, D:3) 20 arrows (47, 7, D:3) 11 sling bullets (48, 5, D:3) a +0 dagger (50, 5, D:3) a +0 club (50, 6, D:3) a +0 club a +0 dagger (54, -6, D:3) 15 stones (55, 3, D:3) a +0 club (55, 5, D:3) a +0 dagger a +0 hunting sling 14 stones a +0 spear a cursed -1 animal skin a +0 helmet Level 4 of the Dungeon (0, 0, D:4) a +0 whip (2, -45, D:4) 22 sling bullets (2, -12, D:4) a +0 dagger (6, -27, D:4) a +0 dagger of protection (8, -33, D:4) a +0 chain mail (8, -17, D:4) a +0 leather armour a +0 hand axe (12, -37, D:4) a +0 giant club (14, -25, D:4) a +0 spear (19, -28, D:4) a +0 ring mail a +0 dagger (20, -28, D:4) a +0 leather armour a +0 falchion (26, 0, D:4) a +0 dagger 5 boomerangs (32, -14, D:4) 21 sling bullets (36, -9, D:4) a +2 flail of protection (40, -9, D:4) a +0 short sword (46, -38, D:4) 19 stones Level 5 of the Dungeon [Shop] Natoss Ymash's Antique Weapon Boutique a +0 mace (60 gold) the +4 trident "Vuuthraom" {freeze, Stlth+} (722 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. a +2 dagger of freezing (312 gold) a +0 trident (70 gold) a +0 war axe (70 gold) a +0 club (20 gold) a cursed -1 war axe (2 gold) a +2 shortbow of velocity (330 gold) the +7 mace of Festromap {protect, +Inv rElec rPois rN+++ Dex-3} (1570 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It lets you turn invisible. a cursed +0 hand axe (40 gold) (0, 0, D:5) 13 arrows (2, -19, D:5) a +0 plate armour (5, -7, D:5) a cursed +0 war axe (5, 18, D:5) a +0 flail (5, 19, D:5) a cursed -2 club a +0 chain mail (5, 20, D:5) a +0 hand axe a +0 leather armour (5, 26, D:5) a +0 dagger a +0 robe (6, 25, D:5) a +0 dagger a +0 robe (7, 29, D:5) a +0 dagger a +0 robe a +0 chain mail (9, -6, D:5) a +0 club (10, -18, D:5) a cursed +0 scimitar a +0 robe (11, -7, D:5) 19 stones (12, -7, D:5) a stone (13, -9, D:5) a +0 dagger (13, -7, D:5) a stone (14, -7, D:5) a stone (15, -7, D:5) a stone (16, -7, D:5) a stone (17, -7, D:5) a stone (18, -15, D:5) a +0 falchion (18, -7, D:5) a stone (19, 27, D:5) a +0 club a +0 scale mail a +0 mace (19, 28, D:5) a +0 dagger a +0 leather armour (20, 26, D:5) a +0 dagger a +0 robe (21, 31, D:5) a +0 dagger (35, 23, D:5) 2 potions of degeneration (37, 16, D:5) a +0 robe (40, 1, D:5) a +0 quarterstaff (48, -10, D:5) a Young Poisoner's Handbook Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (4, -17, D:6) a +0 ring mail (4, -9, D:6) 26 sling bullets (8, -14, D:6) an uncursed ring of see invisible (20, -23, D:6) 11 stones (20, -22, D:6) a +0 giant club (21, -20, D:6) a +0 robe a +3 flail (24, -18, D:6) a +0 quarterstaff (26, -14, D:6) a +0 mace (26, 2, D:6) a +0 giant club (30, -8, D:6) 11 stones (33, -48, D:6) a +0 robe (36, -32, D:6) a cursed +7 spear a +0 robe (42, -6, D:6) a +0 mace a +0 robe (44, -48, D:6) 12 arrows (44, -21, D:6) a cursed -3 falchion (46, -27, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) 4 gold pieces (14, 6, D:7) a +0 hunting sling (23, 32, D:7) a +0 shortbow 25 arrows (24, 28, D:7) an arrow (24, 29, D:7) a potion of degeneration (30, 32, D:7) 10 bolts (41, 35, D:7) a +0 vampiric short sword {!w} a +0 leather armour (43, 35, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon [Shop] Mamyl's Mayhem Merchandise a book of the Tempests (700 gold) a +0 war axe (35 gold) a book of the Tempests (700 gold) a +0 battleaxe (65 gold) a +0 war axe (35 gold) a wand of iceblast (9) (130 gold) a book of Fire (650 gold) (0, 0, D:8) 17 sling bullets a +0 war axe (1, 20, D:8) a scroll of remove curse (2, -10, D:8) a +0 ring mail (3, 20, D:8) a +0 shortbow 22 arrows a centaur corpse (skeletalised by now) (4, 11, D:8) a +0 dagger of pain a +0 robe (4, 13, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (4, 14, D:8) a +0 club a +0 ring mail (4, 19, D:8) an arrow (6, -4, D:8) 3 atropa-tipped darts (8, 1, D:8) a +0 leather armour (10, 32, D:8) a +0 rapier a human corpse (skeletalised by now) (14, 25, D:8) a cursed -2 dagger (15, -3, D:8) 18 stones (16, 5, D:8) 2 potions of lignification (16, 6, D:8) 10 gold pieces (16, 7, D:8) 22 gold pieces (17, 5, D:8) 15 gold pieces (17, 7, D:8) 12 bolts (18, 5, D:8) 13 gold pieces (19, -11, D:8) 27 sling bullets (22, 19, D:8) a +0 hand axe (43, -3, D:8) a +0 flail a +0 chain mail (43, -2, D:8) a +0 hand axe a +0 club a +0 leather armour a +2 hand axe of flaming a +0 ring mail of fire resistance (43, -1, D:8) 3 boomerangs a +2 shortbow of freezing 27 arrows (45, 14, D:8) a +0 hand axe a +0 dagger a +0 robe a scroll of random uselessness (45, 15, D:8) a +0 short sword a +0 chain mail (47, -11, D:8) 13 stones (47, 14, D:8) a +0 dagger a +0 robe (54, 14, D:8) a +0 hand axe (54, 15, D:8) a +0 dagger (54, 16, D:8) a +0 long sword a +0 plate armour a +0 mace of protection a +0 short sword (57, 34, D:8) a cursed -1 giant spiked club (63, 27, D:8) a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) the +8 long sword of Incongruity {slice, *Drain rElec Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It causes draining when unequipped. (3, 10, D:9) a +0 giant club (3, 12, D:9) a +0 war axe a +0 falchion a +0 arbalest (3, 13, D:9) a +0 flail (4, 23, D:9) 21 arrows (5, 11, D:9) a +0 trident a +0 plate armour (5, 13, D:9) a +0 hand axe (12, 36, D:9) a +1 whip of electrocution a cursed -1 robe (16, -2, D:9) 25 bolts (18, -3, D:9) 8 bolts (19, -1, D:9) an uncursed ring of stealth an uncursed ring of flight a +1 dagger of electrocution Level 10 of the Dungeon (0, 0, D:10) a +3 war axe a +0 robe a +0 great sword a +0 robe a +0 battleaxe a +0 robe (8, 3, D:10) 14 gold pieces (8, 5, D:10) 7 gold pieces (8, 16, D:10) a +0 robe (9, 3, D:10) a potion of heal wounds (9, 4, D:10) an uncursed staff of earth (9, 5, D:10) 17 gold pieces (12, 10, D:10) 15 stones (19, -26, D:10) a +0 robe (19, 3, D:10) a wand of enslavement (10) (19, 5, D:10) a wand of acid (3) (20, -2, D:10) 19 stones (27, 10, D:10) a +0 helmet (34, -27, D:10) 11 poisoned darts (37, -34, D:10) 11 poisoned darts (37, -18, D:10) 17 bolts (39, -17, D:10) a +0 whip (40, -24, D:10) 19 stones (45, -34, D:10) a +0 scale mail (53, -13, D:10) a +0 hand axe