Minion Level 1 of the Dungeon (1, -12, D:1) a +0 leather armour (4, -3, D:1) a +0 dagger (5, -44, D:1) a meat ration (5, -33, D:1) 27 arrows (7, -36, D:1) a stone (11, -13, D:1) a +0 whip (11, -12, D:1) a +0 short sword (16, 3, D:1) 21 bolts (16, 6, D:1) a +0 robe (17, -10, D:1) a +0 club (18, 11, D:1) 6 arrows (22, -22, D:1) a +0 centaur barding (27, -7, D:1) 13 stones (33, -5, D:1) an uncursed ring of fire (34, -30, D:1) 24 bolts (34, -5, D:1) a +0 club (37, -2, D:1) 14 sling bullets (43, -2, D:1) 21 stones (49, -27, D:1) 15 stones (52, 3, D:1) a +0 dagger Level 2 of the Dungeon (18, -7, D:2) 3 stones (26, 5, D:2) a +0 scale mail (34, -22, D:2) 15 gold pieces Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (1, -4, D:3) a scroll of enchant weapon Level 4 of the Dungeon [Shop] Jonyg's Antique Weapon Shop a +0 falchion (93 gold) a +6 shortbow (1085 gold) the cursed +1 war axe of Misery {flame, Int+2} (604 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It has a curse placed upon it. a +0 rapier (124 gold) a +1 war axe of chopping (378 gold) a +1 falchion of electrocution (449 gold) a +3 blowgun (604 gold) a +0 quarterstaff (124 gold) a +0 hunting sling (46 gold) a +0 longbow (139 gold) a +0 dagger (62 gold) a +0 quarterstaff (124 gold) (0, 0, D:4) a jackal corpse (2, -31, D:4) a +0 dagger (4, -8, D:4) a meat ration a +0 halberd (10, -38, D:4) a cursed +0 ring mail (12, -42, D:4) 14 arrows (15, -44, D:4) a +0 dagger (15, -8, D:4) 17 stones (16, -18, D:4) 22 stones (17, -35, D:4) a cursed -2 quarterstaff (22, -46, D:4) 13 stones (31, -41, D:4) a cursed -1 short sword (unseen) (34, -3, D:4) a cursed +0 pair of gloves (35, -12, D:4) a +0 long sword Level 5 of the Dungeon (0, 0, D:5) 22 stones (1, -20, D:5) a scroll of amnesia (1, 0, D:5) a book of Geomancy (2, -28, D:5) 10 stones (3, 1, D:5) a tomahawk (3, 4, D:5) a tomahawk (6, 5, D:5) a tomahawk (7, 3, D:5) 6 javelins (8, -11, D:5) a scroll of enchant weapon (8, -8, D:5) a +0 club (8, 6, D:5) a tomahawk (14, -39, D:5) a jackal corpse (skeletalised by now) (22, -32, D:5) a meat ration (27, -39, D:5) an adder corpse (skeletalised by now) (35, -17, D:5) an uncursed staff of wizardry (40, -3, D:5) an arrow (41, -16, D:5) a potion of degeneration (41, -3, D:5) an arrow (44, 2, D:5) an arrow (47, -9, D:5) 17 gold pieces (49, -15, D:5) 9 gold pieces (63, -33, D:5) a leopard gecko corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a potion of curing (11, -17, D:6) an arrow (11, -16, D:6) an arrow (12, -19, D:6) an arrow (17, -19, D:6) a +0 mace (20, -12, D:6) 2 arrows Level 7 of the Dungeon (14, 33, D:7) a +0 battleaxe Level 8 of the Dungeon (16, -5, D:8) 21 arrows a +2 shortbow of freezing (24, -13, D:8) a scroll of identify (24, -12, D:8) 19 bolts (25, -11, D:8) 8 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) 17 arrows (8, -9, Lair:1) 12 stones (25, 3, Lair:1) a scroll of identify (28, 2, Lair:1) a scroll of enchant armour