Minion Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 11, D:1) a +0 short sword (8, -2, D:1) a +0 club (10, 15, D:1) a +0 spear (16, -2, D:1) 6 stones (25, 8, D:1) 10 sling bullets (37, 1, D:1) a +0 club (48, 32, D:1) a +0 short sword (48, 36, D:1) a +0 club (49, 0, D:1) a +0 club (57, 13, D:1) 11 arrows Level 2 of the Dungeon (2, -12, D:2) a +0 club (11, -13, D:2) a cursed -3 whip (11, 34, D:2) 15 stones (13, -6, D:2) a +0 mace (14, 34, D:2) a +0 dagger (18, 26, D:2) 2 stones (19, 3, D:2) a +0 flail (26, 32, D:2) a +0 hunting sling (36, 28, D:2) 3 stones (39, -2, D:2) a +0 dagger (57, -12, D:2) a +0 club (60, 8, D:2) a +0 club a +0 animal skin a +0 helmet Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 hunting sling "Waklexu" {flame, Dex+3} (6100 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). the cursed +0 centaur barding of Tiassa {rElec} (3400 gold) It insulates you from electricity. It has a curse placed upon it. the ring of Serendipity {+Inv rF+ rC+ Stlth-} (4460 gold) [ring of protection from cold] It protects you from fire. It protects you from cold. It lets you turn invisible. It makes you less stealthy. the +8 dagger of Causality {pierce, rN++ Int+3} (6680 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+3). It greatly protects you from negative energy. (0, 0, D:3) a bread ration (8, 7, D:3) a +0 dagger (unseen) (17, -3, D:3) a stone a kobold corpse (skeletalised by now) (20, -11, D:3) 13 bolts (22, 7, D:3) a +0 ring mail (24, -8, D:3) a +0 flail (unseen) (27, 0, D:3) a -1 dagger a goblin corpse (skeletalised by now) (30, -2, D:3) a cursed +0 trident (unseen) (30, 7, D:3) a +0 club (32, -4, D:3) a +0 club an orc skeleton (33, 4, D:3) a +0 club a +0 ring mail (34, -11, D:3) a rat skeleton (42, -14, D:3) a +0 short sword (45, -21, D:3) a +0 short sword a stone