Miritol Level 1 of the Dungeon (0, 0, D:1) 18 stones (2, 2, D:1) a +0 dagger (6, -2, D:1) 16 stones (15, -11, D:1) a +0 leather armour (19, -25, D:1) 19 stones (26, -20, D:1) a +0 leather armour (27, -19, D:1) 4 stones (28, -34, D:1) 22 stones (28, -31, D:1) a +0 club a +0 club (31, -17, D:1) a +0 dagger (31, -16, D:1) a +0 dagger a +0 short sword a stone (31, -15, D:1) a stone (31, -13, D:1) a +0 club (37, -12, D:1) a +0 dagger (37, -11, D:1) a +0 robe (40, -36, D:1) 9 bolts (40, -21, D:1) 4 stones (40, -5, D:1) a +0 dagger (42, -22, D:1) a +0 dagger (43, -23, D:1) a +0 short sword Level 2 of the Dungeon (3, 1, D:2) a +0 dagger (4, -45, D:2) a +0 club (12, -19, D:2) a +0 dagger (18, -24, D:2) a +0 dagger a +0 hunting sling 18 stones (18, 17, D:2) a +0 trident (20, -24, D:2) a +0 scale mail (24, 1, D:2) 4 stones (26, 5, D:2) a +0 club 24 arrows (27, -20, D:2) 19 stones (28, -26, D:2) 19 sling bullets (42, -8, D:2) a +0 robe (45, -3, D:2) a +0 club (46, 3, D:2) a +0 ring mail (46, 4, D:2) a +0 dagger of speed a cursed +0 robe (47, 2, D:2) 16 stones (47, 3, D:2) a +0 robe (51, -28, D:2) a +0 club (52, -30, D:2) a cursed -1 dagger (52, -29, D:2) a sling bullet (53, -29, D:2) a +0 club a +0 animal skin a +0 club a +0 hunting sling a +0 dagger 16 sling bullets a +0 dagger a +0 club (54, -29, D:2) a sling bullet (55, -40, D:2) a +0 hunting sling (55, -29, D:2) a cursed -3 dagger a +0 club Level 3 of the Dungeon (0, 11, D:3) 9 stones (5, 39, D:3) a +0 short sword (9, 29, D:3) a +0 quarterstaff (12, 33, D:3) a +0 short sword (19, 32, D:3) a +0 shortbow (22, 16, D:3) a +0 club (26, 22, D:3) a stone (28, 19, D:3) a +0 ring mail (29, 15, D:3) a +0 dagger a +0 leather armour (29, 16, D:3) a cursed -1 short sword (29, 21, D:3) a +1 trident of distortion (still there?) 24 stones (still there?) (29, 34, D:3) a +0 club (30, 15, D:3) a +0 leather armour (30, 16, D:3) a +0 dagger (still there?) a +0 robe (still there?) (34, 32, D:3) a +0 whip a +0 club a +0 spear (39, 14, D:3) 18 stones (40, 26, D:3) a +0 club 5 boomerangs a cursed +0 leather armour (44, 1, D:3) a +0 dagger 2 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe a cursed +0 ring mail a +0 dagger of holy wrath a +0 robe (7, 11, D:4) a +2 vorpal flail a +0 ring mail (17, -17, D:4) 3 stones (23, -26, D:4) a cursed +0 leather armour (23, -23, D:4) a +0 hunting sling (27, 4, D:4) a cursed +0 whip (29, -21, D:4) a +0 chain mail (33, 2, D:4) a +0 scythe a +2 robe of positive energy (37, -18, D:4) 19 arrows (37, 4, D:4) a +0 giant spiked club (45, -8, D:4) a +0 chain mail (54, -22, D:4) a +0 ring mail (59, 2, D:4) 11 sling bullets Level 5 of the Dungeon (0, 1, D:5) a +0 dagger (5, -9, D:5) a cursed staff of fire (9, -8, D:5) a +0 kite shield (12, -9, D:5) a +0 robe (13, -3, D:5) 16 arrows (21, -1, D:5) a +0 ring mail (24, -13, D:5) an uncursed ring of teleportation a +0 ring mail a +0 flail a +0 dagger a +0 ring mail a +0 whip a +0 leather armour a +0 falchion (24, 6, D:5) a +0 robe (25, -11, D:5) a +0 dagger (25, 18, D:5) a +0 whip (28, -17, D:5) a +0 animal skin (30, 4, D:5) a +0 robe (33, -16, D:5) a +0 leather armour (33, 21, D:5) 13 sling bullets (35, -8, D:5) 23 bolts (36, -3, D:5) a +0 hand axe (still there?) a +0 chain mail (still there?) a +0 robe (still there?) a cursed -3 dagger (still there?) (37, -3, D:5) a +0 chain mail a +0 whip (38, -2, D:5) a +0 robe a +0 dagger (38, -1, D:5) a +0 chain mail a +0 trident (39, -16, D:5) a cursed -3 halberd Level 6 of the Dungeon (0, 0, D:6) a +0 trident (0, 2, D:6) a +0 trident (2, 3, D:6) a +0 war axe (3, 3, D:6) a +0 scale mail (5, 17, D:6) 23 stones (10, -1, D:6) a cursed -1 leather armour (11, 0, D:6) a +0 helmet (11, 1, D:6) a +0 flail a +0 hand crossbow (12, 2, D:6) a throwing net (12, 4, D:6) a +0 ring mail (13, -2, D:6) a cursed -1 dagger a +0 robe (13, 0, D:6) a +0 short sword a cursed -2 plate armour (14, -1, D:6) a +0 whip a +0 leather armour (14, 1, D:6) a +0 trident (15, 5, D:6) 12 arrows (15, 13, D:6) a +0 whip (16, -1, D:6) 25 arrows (16, 20, D:6) 33 stones (17, 7, D:6) an uncursed ring of magical power (19, 16, D:6) a +0 spear (20, 0, D:6) a +0 rapier (22, -1, D:6) 25 arrows (22, 5, D:6) a +0 giant club (22, 6, D:6) 21 stones (23, 28, D:6) a +0 short sword a +0 robe (26, 26, D:6) a cursed +1 mace a +0 robe (28, 27, D:6) a +3 falchion a +0 robe (34, 13, D:6) the +8 quarterstaff "Edefut" {elec, rC+ rN+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from cold. It protects you from negative energy. (36, 0, D:6) an arrow (41, 0, D:6) 4 arrows (42, 0, D:6) a +0 flail a +0 mace a +0 leather armour a +0 dagger a +0 robe (43, 0, D:6) a +0 shortbow 22 arrows Level 7 of the Dungeon (0, 3, D:7) 3 stones (0, 10, D:7) 6 stones (0, 13, D:7) a +0 short sword (1, 10, D:7) 2 stones (1, 11, D:7) a +0 club a +1 vampiric dagger a +0 dagger a +0 short sword a cursed +0 dagger 8 stones a +0 dagger (1, 12, D:7) a stone (1, 14, D:7) 3 stones (1, 16, D:7) a +0 whip (2, 5, D:7) a stone (2, 10, D:7) a +0 club (15, 20, D:7) a +0 rapier (16, -8, D:7) a +0 club a +0 ring mail (16, -1, D:7) 2 stones (16, 1, D:7) a stone (16, 2, D:7) a stone (16, 5, D:7) 20 stones (61, 5, D:7) a +0 robe Level 8 of the Dungeon (1, -20, D:8) a +1 long sword a +0 robe a +6 trident a +0 robe (1, -19, D:8) a cursed +3 battleaxe a +0 robe a +0 trident a +0 robe (1, -18, D:8) a +3 morningstar a +0 robe (13, 1, D:8) a +0 dagger (18, -30, D:8) a +2 spear (22, 1, D:8) a +0 robe (32, 2, D:8) a +0 ring mail (34, -2, D:8) a +0 giant club (35, 8, D:8) 30 arrows (39, 20, D:8) a +0 plate armour (45, -8, D:8) a cursed -2 club (54, -8, D:8) a +0 cloak Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (6, 24, D:9) a +0 hand axe (7, 52, D:9) a scroll of random uselessness (13, 46, D:9) a +0 giant spiked club a +0 giant club (15, 17, D:9) a +0 mace of protection (28, 10, D:9) a cursed -1 mace (30, 28, D:9) a +0 club (31, 27, D:9) a +0 flail (31, 35, D:9) a +0 club (33, 26, D:9) a cursed +0 chain mail (33, 27, D:9) a +0 flail (35, 24, D:9) a +0 giant club a +2 robe of cold resistance (39, 36, D:9) the +7 whip "Lewnasch" {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. Yredelemnul disapproves of the use of such an item. (39, 38, D:9) a +0 animal skin a -1 glaive (40, 36, D:9) a +0 giant spiked club a +0 giant club a +1 pair of gloves (40, 38, D:9) 5 stones (42, 47, D:9) a +4 ring mail (44, 14, D:9) a +0 cloak (44, 30, D:9) a +0 whip (46, 29, D:9) a +0 giant club a +0 dire flail (48, 14, D:9) a scroll of noise (48, 30, D:9) a phial of floods (51, 6, D:9) 3 arrows (53, 5, D:9) a +0 shortbow 9 arrows (55, 52, D:9) a +0 long sword (59, 14, D:9) 18 stones (62, 27, D:9) a +0 cloak Level 10 of the Dungeon [Shop] Ederumpo's Antique Weapon Boutique a +2 hand crossbow of flaming (603 gold) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} (2329 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +4 vampiric long sword (1072 gold) the +3 battleaxe of Amortisation {flame, rElec rN+} (1481 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. a +0 spectral quarterstaff (396 gold) the cursed +2 dagger of Hacking and Slashing {flame, +Rage rN++ MR+} (1227 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. the +11 hunting sling "Qahaz" {vorpal, Str-5 Int+5} (2118 gold) Any stone fired from it inflicts extra damage. It affects your strength (-5). It affects your intelligence (+5). a +0 dagger (66 gold) a +0 scimitar (132 gold) (0, 0, D:10) a +0 giant spiked club (5, -7, D:10) 14 sling bullets (14, -2, D:10) a +0 hand axe a +0 scale mail (14, -1, D:10) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (15, -1, D:10) a +0 flail a +0 whip a +0 leather armour a +0 war axe a +0 leather armour a +0 hand axe a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (15, 1, D:10) a +0 falchion (16, -1, D:10) a +1 mace of holy wrath (16, 0, D:10) a +0 mace a +0 robe a cursed +0 scale mail (17, 19, D:10) a +0 flail (still there?) a +0 chain mail (still there?) (18, 19, D:10) a +0 hand axe (18, 20, D:10) a +0 dagger of protection (still there?) a +0 leather armour (still there?) a cursed -2 club (still there?) (18, 21, D:10) a +0 mace (still there?) a +0 scale mail (still there?) (18, 22, D:10) a +0 halberd (still there?) a +0 plate armour (still there?) (18, 24, D:10) the +10 tower shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (37, 22, D:10) a +0 dagger (38, -16, D:10) a +0 tower shield (39, -22, D:10) a +0 giant spiked club (42, 20, D:10) a +2 short sword of draining the kobold corpse of Sonja (47, -20, D:10) a +0 spear (51, -1, D:10) a +0 club a +0 whip of venom (51, 0, D:10) a +0 ring mail a +5 trident of protection (53, -21, D:10) a cursed -1 mace a +2 scale mail of magic resistance a +5 great sword the Ecumenical Temple