Miritol Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 0, D:1) a +0 club (6, 9, D:1) a +0 club (10, 35, D:1) a +0 club (12, 13, D:1) a +0 scale mail (13, 52, D:1) a +0 club a +0 leather armour (20, 12, D:1) a +0 dagger (31, 21, D:1) a +0 hunting sling (39, 14, D:1) a +0 shortbow (39, 46, D:1) a +0 whip 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, 10, D:2) 18 sling bullets (7, 6, D:2) a +0 dagger a stone (22, 8, D:2) 5 poisoned darts a +0 dagger (23, 9, D:2) a +0 short sword (31, 33, D:2) a +0 short sword (42, 14, D:2) a +0 short sword (43, 42, D:2) a +0 club a +0 hunting sling 11 stones a +0 ring mail Level 3 of the Dungeon [Shop] Veddoh's Weapon Emporium a +1 dagger of speed (156 gold) a +0 hand axe of electrocution (114 gold) a +0 hunting sling (18 gold) a +0 quarterstaff (48 gold) a +0 club (12 gold) a +0 dagger (24 gold) the +4 quarterstaff "Mocid" {pain, rN+ rCorr Dex+3 SInv} (687 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 flail (42 gold) (0, 0, D:3) a +0 dagger (6, 3, D:3) 24 stones (9, 22, D:3) a +0 dagger (12, 24, D:3) a human corpse