Miritol Level 1 of the Dungeon (0, 0, D:1) 27 arrows (1, -3, D:1) a +0 club (1, 0, D:1) 18 sling bullets (5, -16, D:1) 24 stones (14, -29, D:1) 28 stones (30, -20, D:1) a +0 club (39, -3, D:1) 17 stones (43, -23, D:1) a +0 short sword (44, -22, D:1) 23 stones (44, 1, D:1) a +0 club (47, -9, D:1) 19 stones (48, -4, D:1) a +0 hand axe Level 2 of the Dungeon (8, -4, D:2) a +0 flail (8, 11, D:2) a +1 mace of protection (15, 29, D:2) a +0 whip (31, 16, D:2) 18 arrows (32, 25, D:2) a +0 dagger 5 stones (36, 40, D:2) a +0 short sword (48, 6, D:2) a +0 whip (53, 51, D:2) 13 sling bullets Level 3 of the Dungeon [Shop] Zeb Gut's Assorted Antiques a +0 mace of draining (192 gold) a piece from Xom's chessboard (15/15) (520 gold) a scroll of vulnerability (195 gold) the +1 leather armour of Vuono {rElec rPois Will+ Int+6} (1128 gold) Int: It affects your intelligence (+6). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. a scroll of identify (52 gold) a +0 leather armour (52 gold) a lightning rod (4/4) (780 gold) a potion of mutation (208 gold) a +0 hunting sling (39 gold) a potion of mutation (208 gold) (0, 0, D:3) 20 sling bullets (10, 9, D:3) a staff of air (13, 8, D:3) a +0 hand axe (14, 16, D:3) a +0 whip (16, -1, D:3) 4 arrows (17, 21, D:3) a +0 trident (21, 5, D:3) a +0 robe (30, 34, D:3) a +0 whip (38, 8, D:3) a +0 hunting sling (40, 22, D:3) 7 gold pieces (40, 23, D:3) 13 gold pieces (49, 36, D:3) a +0 whip (49, 38, D:3) a +0 dagger a +0 robe a +0 flail a +0 short sword a +0 leather armour (50, 52, D:3) a +0 leather armour Level 4 of the Dungeon (2, 27, D:4) 17 stones an ossuary