Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 2091287570009341307 0 Miritol the Sneak (level 1, 16/16 HPs) Began as an Octopode Delver on Feb 17, 2022. Quit the game on level 5 of the Dungeon. The game lasted 00:00:07 (32 turns). Miritol the Sneak (Octopode Delver) Turns: 32, Time: 00:00:08 Health: 16/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 12 God: Gold: 16 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Wands f - a wand of digging (3) Scrolls b - a scroll of fog c - a scroll of magic mapping d - a scroll of fear Potions e - a potion of haste Skills: + Level 3.0 Fighting + Level 2.0 Short Blades + Level 2.0 Dodging * Level 6.6 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Miritol the Octopode Delver. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 16 gold pieces. Found a stone staircase leading down. You now have 16 gold pieces. You open the door. A water moccasin comes into view. Found a scale mail and a book of Blasting. Found an escape hatch in the floor. Found a stone staircase leading up. A water moccasin is nearby! An orc priest comes into view. It is wielding a +0 club. Found a club. There is an open door here. 2 orcs come into view. The orc priest shouts! You hear a shout! An orc priest comes into view. It is wielding a +0 club. You hear a shout! The orc shouts! You hear a shout! There is an escape hatch in the floor here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #.######## #oo....... #.........# #.oo......# #.S.......# #:.<......# #.@.......# #..[...)..# #.........# #.#'###### #.#.# ..#.# ####.# #####..#.# #....#.#.# You could see a water moccasin (wandering), 2 orc priests and 2 orcs. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | Miritol the Octopode Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 16/16 MP: 1/1 27 | D:5 | Noticed a water moccasin 28 | D:5 | Noticed an orc priest 30 | D:5 | Noticed an orc priest 32 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:5: layout_basic, mainiacjoe_overflow_concentric_impassable, mainiacjoe_overflow_alcove_3