Miritol Level 1 of the Dungeon (0, 0, D:1) a potion of heal wounds (4, 1, D:1) a +0 club (11, -12, D:1) a +0 club (13, -1, D:1) a +0 club (20, -8, D:1) 125 arrows (20, 24, D:1) a +0 robe (28, 31, D:1) a bat corpse (skeletalised by now) (41, 5, D:1) a +0 dagger (45, 29, D:1) a +0 club a +0 hunting sling (51, 7, D:1) a +0 falchion (55, -4, D:1) a potion of resistance (55, 32, D:1) a ration {!d} (63, 5, D:1) a ration {!d} Level 2 of the Dungeon (0, 0, D:2) a kobold corpse (1, 0, D:2) a quokka corpse (2, 5, D:2) a +0 flail (3, -2, D:2) a potion of heal wounds (unseen) (13, 5, D:2) a leopard gecko corpse (13, 6, D:2) a jackal corpse (15, -6, D:2) a +0 hunting sling