Miritol Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, -3, D:1) a +0 robe (8, 3, D:1) a +0 mace (10, 5, D:1) a +0 club 2 stones (17, -21, D:1) 16 stones (20, -20, D:1) a +0 leather armour (23, -33, D:1) a +0 ring mail (23, -10, D:1) 21 stones (26, -26, D:1) a +0 whip 5 stones (29, -18, D:1) a +0 dagger 4 stones (30, -42, D:1) 18 stones (37, -33, D:1) a +0 club (37, -30, D:1) a +0 dagger (57, -22, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (1, -33, D:2) 20 stones (3, 8, D:2) a +0 short sword (11, -5, D:2) a +0 short sword 4 stones (12, 22, D:2) a +0 leather armour (16, 13, D:2) a +0 ring mail (44, -13, D:2) 16 stones (45, 8, D:2) a +0 whip (46, -20, D:2) 17 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 chain mail (1, -14, D:3) a +0 pair of boots (10, 7, D:3) a +0 short sword (20, 8, D:3) a +0 ring mail (25, -10, D:3) the +5 hunting sling of Stopping Woe {freeze, *Corrode Int+6} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+6). *Corrode: It may corrode you when you take damage. (29, 7, D:3) a potion of curing (30, 7, D:3) 21 gold pieces (31, 5, D:3) a scroll of immolation (31, 7, D:3) 8 gold pieces (32, -11, D:3) Great Wizards, Vol. VII (32, 7, D:3) a +0 mace (32, 8, D:3) 18 gold pieces (33, 7, D:3) 16 gold pieces (33, 8, D:3) 19 gold pieces Level 4 of the Dungeon (0, 0, D:4) a quokka skeleton (1, 1, D:4) a quokka skeleton (8, -16, D:4) 32 stones (9, -17, D:4) a +0 spear (12, -6, D:4) 9 gold pieces (15, -13, D:4) 11 gold pieces (15, 5, D:4) 11 gold pieces (26, -28, D:4) a +0 leather armour (31, -33, D:4) 22 stones