Miritol Level 1 of the Dungeon (0, 0, D:1) a +0 falchion (8, -15, D:1) 17 stones (10, -15, D:1) a +0 club (14, 9, D:1) a +0 leather armour (34, -12, D:1) a +0 dagger (35, -21, D:1) 19 stones (36, -18, D:1) a +0 leather armour (37, -22, D:1) a +0 war axe (39, 9, D:1) a +1 whip of electrocution 4 stones (43, 11, D:1) a +0 plate armour (47, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -34, D:2) a hobgoblin corpse (skeletalised by now) (5, -31, D:2) 26 stones (11, -5, D:2) a ball python corpse (skeletalised by now) (12, -5, D:2) a rat corpse (skeletalised by now) (13, -8, D:2) 13 stones (14, -4, D:2) a +0 club a goblin corpse (skeletalised by now) (15, -8, D:2) 2 javelins (15, -4, D:2) a hobgoblin corpse (skeletalised by now) (16, -14, D:2) a +0 mace (20, -26, D:2) a +0 club (20, -8, D:2) 14 stones (27, 2, D:2) a datura-tipped dart (29, -3, D:2) a +0 mace (30, -7, D:2) a +0 dagger