Miritol Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 16, D:1) 29 stones (8, 23, D:1) a +0 scale mail (20, 23, D:1) a +0 scale mail (23, 26, D:1) a +0 dagger (29, 52, D:1) a book of Transfigurations (30, 15, D:1) a +0 ring mail (34, 44, D:1) a book of Necromancy (37, 58, D:1) a +0 dagger of freezing (41, 5, D:1) a book of Annihilations (45, 13, D:1) a +0 short sword a stone (47, 12, D:1) a +0 leather armour (47, 15, D:1) a +0 club 5 stones (47, 42, D:1) a +0 dagger 4 stones (56, 31, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (0, 0, D:2) 29 stones (0, 2, D:2) a +0 ring mail (5, 2, D:2) a book of Debilitation (6, -6, D:2) 17 stones (11, -2, D:2) a scroll of acquirement (12, 9, D:2) 29 stones (13, 21, D:2) a +0 short sword 5 stones (15, 18, D:2) a +0 whip (18, 14, D:2) a +0 whip (22, 21, D:2) a +0 hand axe (25, 5, D:2) a +0 club 20 stones (29, -1, D:2) a +0 club (29, 0, D:2) a +0 kite shield (30, 7, D:2) a +0 short sword 4 stones (32, 10, D:2) 13 stones (33, 18, D:2) a +0 ring mail (38, -10, D:2) a +0 short sword (46, 6, D:2) a +0 short sword a stone Level 3 of the Dungeon (0, 0, D:3) a +0 mace (2, 0, D:3) a +0 mace (5, 2, D:3) a +0 mace (8, 1, D:3) the +7 mace of Integrity {protect, Int+10} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+10). (8, 2, D:3) a +0 mace (8, 3, D:3) a +0 mace (9, 1, D:3) a +0 mace (9, 2, D:3) a +3 quarterstaff of chaos (9, 3, D:3) a +0 mace (12, 10, D:3) a book of Misfortune (20, 38, D:3) a +0 club (21, 38, D:3) a +3 short sword a +0 animal skin a +0 club (23, 35, D:3) a +0 dagger (25, 41, D:3) a +0 scimitar of flaming (25, 42, D:3) a +0 whip (32, 12, D:3) a +0 dagger (33, 12, D:3) a +0 pair of boots (34, 29, D:3) a +1 war axe of flaming (37, 29, D:3) a +0 buckler (39, 25, D:3) a +0 dagger (42, 26, D:3) a +0 flail (45, 1, D:3) a +0 dagger (46, 40, D:3) the +6 war axe of the Charming Gods {pain, rPois rCorr MP+9 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rPois: It protects you from poison. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Trog disapproves of the use of such an item. (51, 23, D:3) a staff of cold (51, 30, D:3) 24 stones (52, 19, D:3) 14 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (17, 29, D:4) a +0 dagger a +0 robe (18, 30, D:4) a +0 club (19, 30, D:4) a +0 dagger a +0 robe a +0 club 2 stones a +0 whip (20, 10, D:4) a +0 dagger (25, 2, D:4) 19 stones (27, -1, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (5, -40, D:5) a +0 giant club a +0 giant spiked club (7, -17, D:5) a +0 club (19, 3, D:5) a +1 whip of flaming a +0 robe (20, 3, D:5) a +0 pair of boots (23, -13, D:5) a +0 plate armour (36, -46, D:5) 17 stones (38, -39, D:5) a +0 club (40, -18, D:5) 2 potions of attraction (50, -32, D:5) a +0 ring mail (55, -26, D:5) a +0 ring mail (57, -35, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 robe (1, 25, D:6) a +0 dagger a +0 robe (2, 26, D:6) a +0 dagger (3, 26, D:6) a +0 dagger a +0 robe (4, 26, D:6) a +0 flail (16, 31, D:6) a +0 war axe (17, 9, D:6) a +0 dagger 2 stones (17, 11, D:6) a +0 dagger a +0 dagger 4 stones (18, 9, D:6) a +0 dagger (18, 11, D:6) a +0 dagger (19, 11, D:6) a +0 short sword a +0 ring mail (33, -17, D:6) 20 stones (33, 26, D:6) a +0 halberd (36, 24, D:6) a +0 whip (39, 27, D:6) a +1 vorpal spear (52, 1, D:6) a +0 shortbow (56, -13, D:6) a +0 hand axe of flaming Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (4, -6, D:7) a +0 leather armour (4, 1, D:7) a +0 short sword (18, 38, D:7) a +0 hunting sling (30, 20, D:7) a +0 hand axe (38, 26, D:7) 16 stones (39, 26, D:7) a +0 shortbow (40, 26, D:7) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (40, 27, D:7) a +0 hand axe a +0 leather armour a +0 flail (42, 26, D:7) a +0 shortbow (47, 25, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 dagger a +0 scale mail a +0 dagger a +0 robe (2, 0, D:8) a +0 hand axe a +0 ring mail (5, -9, D:8) a +0 war axe (5, -8, D:8) a +0 club (6, -7, D:8) a +0 whip (7, -6, D:8) a +0 dagger a +0 flail a +0 leather armour (23, -4, D:8) 20 stones (24, 7, D:8) a +0 war axe a +0 shortbow (30, -19, D:8) a +0 leather armour (34, 9, D:8) a +4 short sword a +0 robe (35, 9, D:8) a +0 short sword a +0 robe (36, 4, D:8) a +4 battleaxe a +0 robe a +1 dagger a +0 robe (36, 8, D:8) a +0 flail a +0 robe (39, -28, D:8) a +0 chain mail (40, -23, D:8) a +0 battleaxe a +0 robe (41, -26, D:8) a +4 dagger a +0 robe a +0 scimitar a +0 robe (42, -2, D:8) a +0 shortbow (54, -3, D:8) a +0 helmet Level 9 of the Dungeon [Shop] Qes Cobb's Book Emporium a book of Dangerous Friends (520 gold) a book of Scorching (390 gold) a book of the Spheres (702 gold) a book of Power (546 gold) a book of Lightning (468 gold) a book of Debilitation (260 gold) a book of Frost (286 gold) a book of Dreams (312 gold) a book of Iron (468 gold) (0, 0, D:9) a +0 hand axe (6, -47, D:9) a +0 helmet (13, -16, D:9) a +2 dagger of electrocution a +0 robe (15, -15, D:9) a +0 club (16, -16, D:9) a +0 club (17, -15, D:9) a +0 dagger a +0 robe (21, -24, D:9) a +0 dire flail a +0 giant club (22, -56, D:9) a +0 chain mail (22, -4, D:9) a +0 spear (50, -18, D:9) a +0 trident (57, -37, D:9) a +0 hand axe a +0 robe (58, -37, D:9) a +4 great sword a +0 robe a +4 battleaxe a +0 robe (61, -18, D:9) a +0 animal skin a +0 spear (63, -32, D:9) a +3 dire flail a +0 robe Level 10 of the Dungeon (0, 0, D:10) 11 stones (4, -2, D:10) a +0 dagger of draining (6, -16, D:10) a +0 bardiche a +0 chain mail (7, -20, D:10) 6 scrolls of enchant weapon a +4 ring of evasion (10, 1, D:10) a +0 dagger of protection (12, -2, D:10) a stone a +0 club (13, -2, D:10) a +0 dagger (14, 9, D:10) a +0 shortbow (15, 14, D:10) a +0 long sword (17, -24, D:10) a +0 dagger (19, -1, D:10) an orb of light (24, -10, D:10) a +0 flail (26, 7, D:10) a +0 giant club a +0 giant club a +0 dagger a +0 robe (27, -16, D:10) a +0 robe (28, 8, D:10) a +0 war axe (31, 10, D:10) a +0 dagger a +0 robe (32, 12, D:10) a +0 hand axe (33, -27, D:10) a +0 mace (33, 11, D:10) a +0 dagger a +0 robe (42, -13, D:10) a +0 shortbow Level 11 of the Dungeon (0, 0, D:11) a +0 quarterstaff (6, -2, D:11) a +0 halberd (6, -1, D:11) a +2 scimitar of flaming a +0 robe (6, 0, D:11) a +0 whip a +0 club (7, -1, D:11) a +0 spear a +0 scale mail (8, -1, D:11) a +0 whip (15, 12, D:11) a +4 rapier of flaming (24, -16, D:11) a +0 giant club a +0 robe (24, 1, D:11) 27 stones (24, 24, D:11) a +0 scythe (28, 28, D:11) 27 stones (43, -10, D:11) a +0 giant club a +0 giant club Level 12 of the Dungeon (4, 5, D:12) a +0 robe (still there?) a +0 dagger (still there?) (4, 6, D:12) a +0 short sword (4, 7, D:12) a +0 hand axe a +0 scale mail (17, -7, D:12) 19 stones (33, -12, D:12) a +0 rapier (42, 13, D:12) a +0 rapier (44, -27, D:12) 5 large rocks (50, -24, D:12) Great Wizards, Vol. II Level 13 of the Dungeon [Shop] Qoly's Armour Emporium a +1 buckler of protection (264 gold) a +0 buckler (72 gold) a +0 plate armour (368 gold) a +2 crystal plate armour (1472 gold) a +4 ring mail of cold resistance (496 gold) the +3 ring mail of Ifret {Dex+2} (483 gold) Dex: It affects your dexterity (+2). a +0 plate armour (368 gold) the +4 robe of the Tomato {Fly Dex+3} (577 gold) Dex: It affects your dexterity (+3). Fly: It grants you flight. (0, 0, D:13) a +0 longbow (0, 14, D:13) a box of beasts (3, -8, D:13) a +0 scale mail a +1 long sword of holy wrath (4, -22, D:13) a +0 ring mail (4, 20, D:13) a +0 leather armour (10, 21, D:13) a +0 mace (13, 18, D:13) a +0 hand axe (16, -2, D:13) 20 stones (20, 22, D:13) a +0 dagger (28, -4, D:13) a +1 animal skin (38, -1, D:13) a +0 plate armour (38, 11, D:13) a +0 longbow (42, -5, D:13) a +0 dagger (44, 1, D:13) 14 stones (still there?) a +0 chain mail (still there?) a +1 great mace of protection (still there?) (52, -13, D:13) a +0 pair of gloves (52, -1, D:13) 2 large rocks (54, 17, D:13) a +0 chain mail (58, 1, D:13) a +0 troll leather armour Level 14 of the Dungeon (0, 0, D:14) a potion of attraction (1, -25, D:14) a potion of attraction (3, -14, D:14) a +0 shortbow (8, -24, D:14) a +0 longbow (11, -30, D:14) a +0 dire flail (still there?) a +0 ring mail (still there?) (12, -27, D:14) a +0 mace (14, -18, D:14) 24 stones (19, -7, D:14) a +0 dagger a +0 scale mail (22, -16, D:14) a +0 shortbow (24, -16, D:14) a +0 longbow (24, -7, D:14) a +4 scimitar of flaming (25, -20, D:14) a +0 giant club a +0 giant club (26, -21, D:14) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club (26, -20, D:14) a +0 giant club a +0 giant spiked club a +0 dire flail a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 dire flail (28, -1, D:14) 24 stones (29, -20, D:14) a +0 kite shield a +0 ring mail a +0 long sword (29, -14, D:14) a +0 buckler a ring of ice a +0 dagger of electrocution a +1 short sword of speed (30, -14, D:14) a +0 buckler a +0 ring mail a +0 war axe (37, -12, D:14) a +0 great mace a +0 chain mail (37, 2, D:14) a +0 shortbow (38, -11, D:14) a +1 antimagic rapier (39, 10, D:14) a potion of attraction (46, -8, D:14) 3 large rocks (46, 5, D:14) a +0 war axe a +0 hunting sling a +0 plate armour (54, -23, D:14) a +0 shortbow (54, -22, D:14) a +1 hand axe of freezing a +0 scale mail (56, -24, D:14) a +0 hand axe a +0 plate armour a +0 war axe a +0 plate armour (56, -23, D:14) a +0 hand axe a +0 chain mail a +0 flail (56, -22, D:14) a +0 club (57, -24, D:14) a +0 club Level 15 of the Dungeon (0, 0, D:15) a +0 falchion (2, -4, D:15) a scroll of enchant weapon a ring of fire a ring of resist corrosion 7 potions of mutation (7, 1, D:15) a +0 mace (19, 25, D:15) a +0 flail (21, 29, D:15) a +0 great sword (22, 16, D:15) a +0 robe a +0 dagger (34, 20, D:15) 22 stones (39, 21, D:15) a +0 robe a staff of earth (40, 11, D:15) 20 stones (43, 4, D:15) 4 large rocks (44, -8, D:15) a +0 robe (51, 4, D:15) a +0 flail (54, -10, D:15) a +0 dagger a +0 chain mail (55, -11, D:15) 3 large rocks (56, -14, D:15) a +0 longbow (56, -8, D:15) a +0 arbalest (56, 10, D:15) a +0 battleaxe of freezing (56, 11, D:15) 21 stones a There-And-Back Book (57, 11, D:15) a book of Touch (58, 11, D:15) a staff of cold Level 1 of the Lair of Beasts (0, 0, Lair:1) 17 stones (2, 25, Lair:1) a book of the Tundra (4, 13, Lair:1) a +0 hand axe (7, -1, Lair:1) a +0 short sword (17, 7, Lair:1) a +0 chain mail (47, -2, Lair:1) 20 stones (49, 48, Lair:1) a +0 helmet (51, 3, Lair:1) a +0 quarterstaff (54, -1, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) 32 stones (1, 1, Lair:2) a +0 ring mail (2, -33, Lair:2) 14 stones (3, -28, Lair:2) a +3 vorpal rapier (10, 11, Lair:2) a +0 ring mail (11, -9, Lair:2) a +0 quarterstaff (13, -21, Lair:2) a There-And-Back Book (21, -10, Lair:2) a +0 flail (22, -28, Lair:2) a +0 quarterstaff of freezing a +1 robe of cold resistance (28, 13, Lair:2) a +0 rapier (37, 4, Lair:2) a book of the Senses (38, -26, Lair:2) a +1 short sword of venom (42, 0, Lair:2) a +0 ring mail (49, -14, Lair:2) a phial of floods (50, -28, Lair:2) a +0 hunting sling (55, -37, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (0, 0, Lair:3) a book of Maledictions (3, 12, Lair:3) a +0 lajatang (13, -8, Lair:3) 17 stones (19, -1, Lair:3) a +0 falchion (21, 31, Lair:3) a +0 hat (25, 12, Lair:3) a book of Storms (26, -5, Lair:3) 2 scrolls of noise a ring of ice a wand of flame (29) (30, -13, Lair:3) 24 stones (38, -4, Lair:3) a +0 chain mail Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 morningstar (1, -28, Lair:4) a +0 helmet (1, 16, Lair:4) a +0 scale mail (3, -24, Lair:4) a scroll of noise (5, 20, Lair:4) a +0 ring mail (8, -14, Lair:4) 23 stones (9, -12, Lair:4) 24 stones (10, -14, Lair:4) 15 stones (12, 4, Lair:4) a +4 antimagic dagger (30, 21, Lair:4) a +0 ring mail (33, -19, Lair:4) a scroll of noise (43, -31, Lair:4) a +0 hand axe (51, 10, Lair:4) a +0 leather armour (57, -38, Lair:4) 21 stones (58, -23, Lair:4) a wand of flame (8) (61, 1, Lair:4) a +0 scimitar of holy wrath (62, -31, Lair:4) a +0 scale mail (62, -29, Lair:4) a +0 spear Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 leather armour (5, -16, Lair:5) a +0 rapier (41, -33, Lair:5) the +4 ring mail of Heresy {Harm *Corrode Fly Will+} Fly: It grants you flight. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. Will: It increases your willpower. (41, -32, Lair:5) a tin of tremorstones (2/2) (41, -31, Lair:5) a +1 pair of gloves (42, -33, Lair:5) a +3 vorpal spear (42, -32, Lair:5) the Incunabulum of Unstable Poison Spells Type Level a - Gell's Gravitas Translocation 3 b - Lesser Beckoning Translocation 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 Trog disapproves of the use of such an item. (45, 0, Lair:5) 17 stones (51, -11, Lair:5) a scroll of amnesia a scroll of brand weapon a scroll of enchant weapon Level 6 of the Lair of Beasts (0, 0, Lair:6) a +1 helmet (7, -13, Lair:6) a +4 antimagic rapier (8, 5, Lair:6) 20 stones (14, 21, Lair:6) 22 stones (32, 19, Lair:6) a +0 scale mail (35, 40, Lair:6) a +1 trident of venom (45, -13, Lair:6) 16 stones (48, 13, Lair:6) a +0 hunting sling (51, -14, Lair:6) a +0 falchion (51, 40, Lair:6) a +0 dagger a +0 robe (57, 27, Lair:6) a +0 trident (58, 39, Lair:6) a +6 ring of intelligence Level 1 of the Shoals [Shop] Sez Kaad's Visitors' Centre (Shop contents are unknown) [Shop] Sez Kaad's Merfolk Armours (Shop contents are unknown) [Shop] Sez Kaad's Merfolk Weapons (Shop contents are unknown) (0, 0, Shoals:1) a book of the Hunter (8, -40, Shoals:1) a +0 spear a +0 hunting sling (9, -42, Shoals:1) a +0 quarterstaff a +0 hunting sling (10, -39, Shoals:1) a +0 club a +0 hunting sling (15, -17, Shoals:1) a +0 great mace (20, 0, Shoals:1) a +0 spear a +0 hunting sling (20, 1, Shoals:1) a +0 club a +0 hunting sling (21, 0, Shoals:1) a +0 club a +0 hunting sling a faun corpse (skeletalised by now) (24, 0, Shoals:1) a +0 spear (42, -39, Shoals:1) an orb of mayhem (46, -6, Shoals:1) a +1 hat (48, -28, Shoals:1) a +0 rapier a +0 robe (48, -25, Shoals:1) a +0 spear (50, -4, Shoals:1) 3 javelins (53, -35, Shoals:1) a +0 trident