Mirodir Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 22, D:1) 2 stones (20, -20, D:1) a +0 club (24, 5, D:1) a +0 robe (28, 19, D:1) a +0 dagger (42, -1, D:1) a +0 short sword (48, 0, D:1) 3 stones (55, -7, D:1) a +0 mace Level 2 of the Dungeon (4, 15, D:2) a book of Changes (22, 22, D:2) a +0 leather armour (28, -10, D:2) a +0 mace (28, 8, D:2) a +0 club (31, 31, D:2) a +0 club (46, -6, D:2) a +0 pair of boots (50, 2, D:2) the +1 leather armour "Feumn" {Harm} Harm: It increases damage dealt and taken. Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 20, D:3) a +0 ring mail (6, 21, D:3) a quokka corpse (skeletalised by now) (7, 1, D:3) 4 stones (8, 22, D:3) a +0 leather armour (12, -1, D:3) a +0 club a +0 chain mail (13, -1, D:3) a +0 flail a +0 leather armour (21, -6, D:3) a +0 club a +0 scale mail (22, -9, D:3) a +0 club (24, 17, D:3) a +0 club (26, -6, D:3) a +0 whip of electrocution 3 stones a hobgoblin corpse (skeletalised by now) (26, 18, D:3) a +0 whip (27, 18, D:3) a Fen Folio (28, -6, D:3) a +0 club a +0 leather armour (28, -3, D:3) a +0 short sword a kobold corpse (skeletalised by now) (33, -6, D:3) a +0 pair of gloves (42, 26, D:3) a +0 club Level 4 of the Dungeon (4, -1, D:4) 3 stones (6, -1, D:4) a hound corpse (8, 0, D:4) a +0 club a goblin corpse (9, 0, D:4) a +0 ring mail (16, 10, D:4) 2 poisoned darts (24, 13, D:4) 4 stones (25, -13, D:4) a howler monkey corpse (skeletalised by now) (26, 7, D:4) a +0 rapier (28, -6, D:4) a hound corpse