MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0,+0 club (-25, 9, D:1) a ball python corpse (skeletalised by now) (-8, 13, D:1) a +0,+0 dagger (10, 13, D:1) a +0,+0 dagger (10, 15, D:1) a +0,+0 orcish club (-40, 23, D:1) a +0,+0 short sword (-30, 23, D:1) a +2,+0 elven whip (-30, 24, D:1) a +0,+0 club (-2, 26, D:1) a +0,+0 mace (-34, 31, D:1) a -1,+2 orcish dagger (-25, 34, D:1) 20 stones (-30, 37, D:1) a +0 leather armour (-21, 40, D:1) a +0,+1 orcish club Level 2 of the Dungeon (0, 0, D:2) a giant newt corpse (skeletalised by now) (-11, 3, D:2) a +0,+0 short sword a dart a kobold corpse (skeletalised by now) (-2, 4, D:2) an adder corpse (skeletalised by now) (-3, 6, D:2) 10 arrows of frost (8, 10, D:2) 18 stones (-10, 12, D:2) a +1 leather armour (24, 13, D:2) a goblin corpse (-20, 17, D:2) a bat corpse (skeletalised by now) (7, 22, D:2) a bat corpse (rotten by now) (4, 26, D:2) a dart (23, 26, D:2) a cursed -4,-1 orcish club a hobgoblin corpse (10, 28, D:2) a +0 chain mail (15, 29, D:2) 7 stones (4, 30, D:2) a +4,+0 elven whip 2 darts a kobold corpse (rotten by now) (5, 34, D:2) a jackal corpse (rotten by now) a jackal corpse (rotten by now) (23, 34, D:2) a bat corpse (28, 42, D:2) 20 arrows (20, 49, D:2) a cursed +0 ring mail (22, 49, D:2) 21 darts