MirrMurr Level 1 of the Dungeon (34, 4, D:1) a +0,+0 club (31, 8, D:1) 19 sling bullets (7, 13, D:1) 18 bolts (28, 13, D:1) 20 arrows (45, 13, D:1) a +2 ring mail of positive energy (18, 14, D:1) a +0,+0 whip a dart (35, 14, D:1) a +0,+0 dagger a +0 leather armour (34, 15, D:1) a +0,+0 club (9, 17, D:1) a bat corpse (skeletalised by now) (15, 17, D:1) a +0,+0 club (6, 31, D:1) 26 arrows (14, 34, D:1) a bat skeleton (15, 36, D:1) a throwing net [falling apart]