MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +3 whip of venom (1, 8, D:1) a +0 mace (49, 9, D:1) a +0 leather armour (40, 30, D:1) a +0 hunting sling (-5, 42, D:1) 24 arrows (36, 44, D:1) a +0 robe (2, 45, D:1) a +0 club (13, 46, D:1) 25 bolts (45, 53, D:1) 16 sling bullets of flame Level 2 of the Dungeon (-54, 3, D:2) a +0 war axe (-39, 4, D:2) a meat ration (-7, 7, D:2) a +0 dagger (unseen) (-5, 7, D:2) a +0 club (unseen) (-7, 9, D:2) a +0 spear (-17, 21, D:2) a +0 hand axe a +0 chain mail (-17, 24, D:2) 16 arrows (-17, 25, D:2) a +0 quarterstaff (-15, 25, D:2) 19 bolts (-13, 31, D:2) a +0 short sword (-17, 36, D:2) a +0 ring mail (-12, 39, D:2) 9 arrows (-46, 41, D:2) 13 bolts (-14, 41, D:2) a +0 club Level 3 of the Dungeon (6, 0, D:3) a +0 quarterstaff (11, 1, D:3) a +0 robe (-3, 5, D:3) a +0 trident (11, 11, D:3) a +0 robe (-28, 13, D:3) a +0 scale mail (-15, 13, D:3) a +0 hunting sling (6, 13, D:3) a +1 mace of holy wrath (-24, 14, D:3) a +0 dagger (-20, 14, D:3) a +0 war axe (1, 16, D:3) a +0 dagger (2, 22, D:3) a +0 dagger a +0 robe (6, 24, D:3) a +0 giant spiked club (3, 29, D:3) a +0 robe a +0 dagger (-29, 30, D:3) a +0 chain mail (-20, 33, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 spear (0, 2, D:4) a +2 spear of piercing (-1, 3, D:4) a +0 whip (1, 5, D:4) a +0 club (-3, 8, D:4) a +0 flail (5, 10, D:4) a +0 leather armour (21, 12, D:4) a +0 robe a +0 dagger of speed a +0 flail a +0 ring mail (-10, 17, D:4) a +0 halberd (3, 17, D:4) a +0 dagger (11, 18, D:4) a +0 short sword (28, 19, D:4) 10 arrows (18, 20, D:4) a +0 spear (18, 24, D:4) a +0 club a +0 robe a +0 pair of boots (28, 24, D:4) a +0 whip a +0 flail a +1 dagger of protection a +0 flail (18, 25, D:4) a +0 club (27, 25, D:4) a +0 robe a +0 dagger a +0 club (27, 26, D:4) a +0 hand axe (-6, 30, D:4) a +0 club a +2 leather armour of fire resistance (-5, 35, D:4) a cursed +0 ring mail a cursed +0 robe a +0 dagger (12, 35, D:4) the +10 short sword "Zoodieq" {freeze, rElec rN+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (-18, 37, D:4) a beef jerky (21, 37, D:4) a +0 flail a +0 leather armour (-9, 38, D:4) a +0 flail (26, 39, D:4) a +0 flail a +0 short sword a +0 war axe a +0 chain mail (0, 40, D:4) 30 arrows (6, 48, D:4) a +0 leather armour a +0 mace Level 5 of the Dungeon (0, 0, D:5) 19 sling bullets (43, 2, D:5) a +0 cloak (13, 3, D:5) an arrow (15, 3, D:5) a +0 shortbow 14 arrows (25, 3, D:5) a +0 spear (-6, 8, D:5) a +0 spear (-7, 12, D:5) 23 arrows (29, 12, D:5) 18 bolts (40, 16, D:5) a +0 robe (19, 18, D:5) a +0 whip (39, 21, D:5) a cursed +0 ring mail (39, 27, D:5) a +0 cloak (25, 31, D:5) a +0 short sword (33, 32, D:5) a +0 flail (0, 35, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) 19 gold pieces (0, 1, D:6) a scroll of amnesia (6, 3, D:6) a +0 whip a +0 ring mail an orc corpse (28, 27, D:6) a +0 scale mail