MirrMurr Level 1 of the Dungeon (29, 0, D:1) a +0 dagger (1, 3, D:1) a +0 helmet (11, 4, D:1) a +0 leather armour (32, 10, D:1) a cursed +0 scale mail (4, 11, D:1) 2 javelins (28, 11, D:1) a +0 robe (11, 12, D:1) a cursed -3 short sword (44, 12, D:1) a cursed -3 club (11, 13, D:1) a +0 dagger (36, 13, D:1) 24 arrows (22, 17, D:1) a plain deck of wonders (45, 20, D:1) a +0 spear (24, 21, D:1) a +0 dagger (32, 23, D:1) a +0 helmet (38, 23, D:1) a +0 dagger (32, 24, D:1) 12 arrows (25, 25, D:1) a +0 dagger Level 2 of the Dungeon (0, 1, D:2) a +0 club (4, 2, D:2) a +0 hunting sling (-24, 17, D:2) a +0 short sword of venom (-19, 19, D:2) a +0 hunting sling (-10, 22, D:2) a +0 war axe (19, 22, D:2) a cursed -3 mace (30, 37, D:2) a +0 robe (-25, 41, D:2) a +4 short sword of draining (-19, 41, D:2) a cursed +0 club (-1, 57, D:2) 24 arrows (-10, 61, D:2) 17 sling bullets Level 3 of the Dungeon (0, 0, D:3) a cursed ring of loudness a potion of lignification (-7, 16, D:3) a +0 dagger (21, 22, D:3) a +0 mace (22, 22, D:3) a scroll of fog (23, 22, D:3) 14 sling bullets of frost (28, 22, D:3) a +0 war axe (21, 23, D:3) a +0 robe (22, 23, D:3) 14 gold pieces (23, 23, D:3) 9 gold pieces (21, 24, D:3) 17 gold pieces (22, 24, D:3) a scroll of blinking (23, 24, D:3) a cursed -1 rapier (19, 27, D:3) a +0 club (9, 28, D:3) a +0 scale mail a +0 short sword (36, 31, D:3) a +0 great sword Level 4 of the Dungeon (0, 0, D:4) a +0 mace a +0 animal skin a +0 helmet (0, 1, D:4) a +0 club a +0 dagger a +0 club a +0 club (0, 2, D:4) a +0 dagger (-11, 7, D:4) a +0 ring mail (-14, 20, D:4) a +0 hand axe (-13, 20, D:4) a +0 leather armour (-1, 21, D:4) a scroll of immolation (-11, 23, D:4) a +0 scale mail (-8, 23, D:4) a meat ration (-18, 24, D:4) a +0 ring mail (-18, 27, D:4) a +0 trident (-28, 28, D:4) 19 arrows (7, 28, D:4) a +0 hunting sling (9, 29, D:4) a +0 robe (-16, 30, D:4) a beef jerky (-7, 32, D:4) a +0 robe (4, 34, D:4) a potion of lignification (-29, 40, D:4) a +0 dagger (-28, 40, D:4) a +0 giant club (1, 43, D:4) a +0 dagger a +0 robe (-21, 55, D:4) 22 arrows Level 5 of the Dungeon (1, 0, D:5) a potion of degeneration (3, 1, D:5) a +0 giant club (-7, 3, D:5) a +0 giant club (-14, 6, D:5) a -2 mace (-16, 7, D:5) a -2 war axe a -3 long sword a -2 short sword a -3 eveningstar (4, 7, D:5) a meat ration (17, 9, D:5) a +0 scale mail (15, 10, D:5) a +0 robe (6, 11, D:5) 19 gold pieces (-1, 12, D:5) a +0 quarterstaff (29, 19, D:5) 26 bolts (-3, 21, D:5) a +0 robe (-1, 21, D:5) a +0 trident (-14, 25, D:5) a +0 helmet (-6, 27, D:5) 19 sling bullets (-10, 29, D:5) a +0 giant club (-21, 33, D:5) a +0 trident (-10, 34, D:5) a beef jerky (-22, 36, D:5) 11 arrows (-6, 38, D:5) the +2 hand axe "Mybujiumu" {flame, rPois rF- Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (-14, 39, D:5) an uncursed staff of wizardry (-17, 41, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 club (-6, 1, D:6) 12 bolts (0, 1, D:6) a +0 falchion a +0 ring mail a +0 dagger a +0 robe (3, 16, D:6) a +0 ring mail (14, 23, D:6) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a sling bullet of frost (-2, 2, D:8) a sling bullet of frost (-3, 22, D:8) a +0 leather armour a +0 whip (17, 32, D:8) 2 potions of poison 4 potions of mutation Level 9 of the Dungeon (0, 0, D:9) a +0 broad axe (-11, 6, D:9) a +0 chain mail (-1, 32, D:9) a potion of ambrosia the Ecumenical Temple