MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 0, D:1) a +0 hand axe (-17, 14, D:1) a +0 whip (-15, 20, D:1) a +0 dagger of holy wrath (4, 24, D:1) a +0 dagger (-2, 27, D:1) a +0 ring mail (22, 31, D:1) a +0 leather armour (-19, 40, D:1) a +0 club Level 2 of the Dungeon (11, 5, D:2) a cursed -3 hunting sling (1, 10, D:2) 17 bolts (22, 11, D:2) a +0 dagger (-17, 13, D:2) a +0 spear (29, 15, D:2) a +0 short sword (6, 22, D:2) a +0 club (28, 22, D:2) a +0 short sword (-11, 23, D:2) a +0 leather armour (-21, 25, D:2) a +0 club (2, 27, D:2) a +0 hunting sling (11, 35, D:2) a cursed -1 leather armour (6, 36, D:2) a +0 whip (10, 50, D:2) a +0 pair of gloves Level 3 of the Dungeon (25, 7, D:3) a +0 hand axe (24, 9, D:3) a +0 ring mail a +0 club a +0 falchion (25, 9, D:3) a +0 chain mail a +0 dagger (28, 12, D:3) a potion of poison (40, 22, D:3) a +0 hand axe a +0 animal skin (33, 29, D:3) a +0 dagger (14, 31, D:3) a +0 dagger (18, 33, D:3) a +0 hand axe a +0 ring mail (10, 35, D:3) a +0 ring mail (20, 39, D:3) a +0 club a +0 ring mail Level 4 of the Dungeon [Shop] Lotzybil's Antique Weapon Shop a +0 spear (96 gold) a +0 long sword (112 gold) a +0 hunting sling (48 gold) a +0 trident (112 gold) a +0 whip (80 gold) a +0 spear (96 gold) a +0 mace (96 gold) the cursed +1 short sword "Leviticus" {elec, rF- MR+ Str+2} (256 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 rapier (128 gold) a +0 club (32 gold) a +0 shortbow (96 gold) the +11 whip of Extremism {slash, SInv} (240 gold) It inflicts extra damage upon your enemies. It lets you see invisible. a +0 hand axe (96 gold) (0, 0, D:4) a +0 robe (-51, 5, D:4) a +0 hand axe (-25, 5, D:4) a +0 leather armour a +0 dagger (-48, 19, D:4) a +0 ring mail (still there?) a +0 ring mail (still there?) a +0 flail (still there?) (0, 19, D:4) a +0 short sword of distortion (-49, 21, D:4) a +0 falchion a +0 club (-28, 21, D:4) a +0 ring mail (-49, 22, D:4) a cursed +0 scale mail a +0 dagger (-37, 22, D:4) a meat ration (-7, 22, D:4) a potion of poison (-40, 32, D:4) 9 poisoned sling bullets (-38, 33, D:4) 25 sling bullets (-28, 46, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +1 whip of electrocution a +0 robe (16, 15, D:5) a +0 war axe (33, 26, D:5) 26 sling bullets (22, 28, D:5) a giant gecko corpse (skeletalised by now) (30, 28, D:5) a +0 club (51, 29, D:5) a necrophage corpse (25, 39, D:5) a +0 leather armour (24, 45, D:5) a +1 flail of protection a +0 ring mail the Ecumenical Temple (0, 6, Temple) a +0 short sword of protection a +0 short sword of draining a +2 dagger a potion of mutation