MirrMurr Level 1 of the Dungeon (0, 0, D:1) 17 arrows (9, 20, D:1) a +2 hand axe of flaming (-27, 30, D:1) a +0 club (7, 34, D:1) a +0 pair of gloves (-17, 41, D:1) a +0 dagger (16, 41, D:1) a +0 club (25, 42, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (-40, 2, D:2) a bat corpse (skeletalised by now) (-26, 5, D:2) a +0 club (-10, 6, D:2) a +0 club a goblin corpse an adder corpse (-24, 7, D:2) a +0 club (-47, 12, D:2) a bat corpse (skeletalised by now) (-18, 15, D:2) a +0 whip (-60, 20, D:2) a +0 leather armour (-14, 28, D:2) a +0 club (-14, 30, D:2) a +0 club (-5, 34, D:2) a +0 trident (-27, 37, D:2) a +0 shield (-31, 44, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (still there?) a jackal corpse (still there?) (0, 3, D:3) a +0 chain mail