MirrMurr Level 1 of the Dungeon (0, 0, D:1) 29 bolts (-44, 1, D:1) a +2 ring mail of poison resistance (-15, 2, D:1) a +0 club (20, 2, D:1) a +0 mace (-10, 4, D:1) a +0 whip (-36, 7, D:1) a +0 short sword (-6, 8, D:1) a +0 robe (15, 9, D:1) a +0 leather armour (2, 10, D:1) a cursed -3 club (4, 42, D:1) 14 arrows (15, 42, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (26, 7, D:2) a +0 flail (7, 12, D:2) a +0 club (26, 13, D:2) a +0 club (26, 14, D:2) a +0 club (51, 21, D:2) a +0 dagger (18, 25, D:2) a +0 mace (40, 25, D:2) a +0 ring mail (3, 36, D:2) a +0 club (8, 38, D:2) a +0 spear (10, 38, D:2) a +0 spear (8, 40, D:2) a +0 falchion (10, 40, D:2) a +0 hand axe (33, 42, D:2) a +0 pair of boots (35, 42, D:2) a +0 whip (51, 50, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (-47, 2, D:3) 7 gold pieces (-45, 2, D:3) a scroll of amnesia (-23, 2, D:3) a +0 club (-22, 2, D:3) 3 tomahawks (-21, 2, D:3) a potion of curing (-25, 6, D:3) a +0 halberd (unseen) (-5, 9, D:3) a scroll of enchant weapon (6, 18, D:3) a +0 dagger