MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe of freezing (-1, 4, D:1) a cursed +0 robe (32, 6, D:1) a +0 club (24, 11, D:1) a +0 leather armour (27, 11, D:1) a +0 club (28, 11, D:1) a +0 dagger (-6, 14, D:1) a +0 short sword (18, 14, D:1) a +0 club (38, 14, D:1) a +0 club (40, 20, D:1) a potion of mutation (0, 33, D:1) a +0 short sword (39, 34, D:1) a +0 club (26, 35, D:1) a +0 whip (27, 37, D:1) a cursed +0 ring mail (29, 37, D:1) a cursed -3 dagger Level 2 of the Dungeon (0, 0, D:2) a meat ration (14, 3, D:2) a beef jerky (-5, 13, D:2) a +0 club (-7, 16, D:2) a +0 ring mail a +0 short sword (18, 24, D:2) a +0 whip (31, 25, D:2) a +0 dagger (19, 27, D:2) a +0 club (20, 30, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 flail (43, 0, D:3) a +0 club (-1, 3, D:3) a +0 halberd (19, 3, D:3) a +0 pair of gloves (17, 6, D:3) a +0 spear (18, 7, D:3) a +0 flail (43, 9, D:3) a +0 leather armour (11, 10, D:3) a +0 falchion (-4, 12, D:3) 27 sling bullets a +0 hunting sling (5, 18, D:3) a +0 ring mail a +0 flail (15, 18, D:3) a +0 flail (16, 18, D:3) a +0 hunting sling (21, 20, D:3) a +0 leather armour (32, 22, D:3) a +0 dagger (34, 22, D:3) a +0 whip (29, 24, D:3) a +1 trident of distortion (20, 25, D:3) a +0 leather armour a +0 mace (30, 25, D:3) a +0 robe a +0 dagger (33, 28, D:3) a +0 leather armour (17, 30, D:3) a +2 scale mail of magic resistance a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (39, 4, D:4) 14 bolts of frost (-4, 5, D:4) 23 arrows (42, 6, D:4) a +0 leather armour (39, 7, D:4) a +0 robe a +0 dagger (40, 7, D:4) a +0 war axe (15, 9, D:4) the +7 flail of Fugit {speed, MR+ SInv Stlth+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (-2, 10, D:4) a +0 dagger (-1, 10, D:4) a +0 club a +0 dagger (-3, 11, D:4) a +0 club a +0 ring mail of fire resistance (-2, 11, D:4) a +0 dagger (-1, 11, D:4) a +0 club (0, 14, D:4) a +0 hunting sling (24, 19, D:4) a +0 hunting sling (38, 19, D:4) 20 arrows (29, 27, D:4) a +0 helmet (31, 28, D:4) a +0 robe a +0 scythe (19, 30, D:4) a +0 leather armour (23, 30, D:4) a meat ration (18, 36, D:4) a +0 short sword (34, 43, D:4) a +0 pair of boots Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (8, 16, D:5) a cursed -2 whip (12, 23, D:5) a +0 giant spiked club (33, 32, D:5) the +5 lajatang of Benaol {antimagic, *Drain rElec rPois Str-3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-3). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. a +0 shortbow 28 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (-19, 1, D:6) a +0 giant club (-36, 5, D:6) a +0 scale mail (-10, 14, D:6) a meat ration (-3, 19, D:6) a +0 ring mail (-2, 23, D:6) a +0 robe (-2, 24, D:6) a +0 flail (0, 24, D:6) a +5 whip Level 7 of the Dungeon (0, 0, D:7) 17 arrows of frost a +0 shortbow (-31, 5, D:7) a +0 dagger a cursed +0 robe (-38, 9, D:7) a meat ration (-31, 9, D:7) 2 potions of lignification (14, 9, D:7) a scroll of random uselessness (1, 21, D:7) a +0 shortbow 16 arrows (-20, 30, D:7) a +0 leather armour a +0 war axe (-16, 32, D:7) a +0 robe a +0 dagger (-16, 36, D:7) 10 arrows (-7, 38, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a cursed -3 dagger a +0 robe (0, 1, D:8) a +0 club (3, 3, D:8) a +0 dagger a +0 robe (-26, 8, D:8) a +0 mace (-17, 9, D:8) 2 arrows (-17, 16, D:8) 18 arrows a +0 shortbow (21, 20, D:8) a +0 leather armour (-3, 25, D:8) a +0 giant spiked club (-22, 30, D:8) 19 sling bullets (17, 32, D:8) a +0 whip (37, 46, D:8) 12 sling bullets (31, 50, D:8) an uncursed staff of cold the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a beef jerky (15, 6, Lair:1) a +0 leather armour (-3, 16, Lair:1) a +0 hunting sling (8, 16, Lair:1) 4 potions of poison 3 potions of degeneration (21, 28, Lair:1) a +0 short sword (50, 30, Lair:1) a +0 long sword (4, 37, Lair:1) a +0 shield (31, 42, Lair:1) a +2 flail of protection (9, 47, Lair:1) a +0 dagger (30, 49, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (3, 3, Lair:2) 20 sling bullets (48, 9, Lair:2) 17 gold pieces (49, 9, Lair:2) a scroll of holy word (50, 9, Lair:2) a book of the Tempests (51, 9, Lair:2) a +0 trident (48, 10, Lair:2) a scroll of identify (51, 10, Lair:2) a fan of gales (60, 10, Lair:2) a crocodile corpse (48, 11, Lair:2) a scroll of fear (49, 11, Lair:2) 6 gold pieces (50, 11, Lair:2) 25 gold pieces (51, 11, Lair:2) an uncursed amulet of stasis (33, 18, Lair:2) a polar bear corpse (41, 19, Lair:2) a potion of poison (53, 19, Lair:2) a giant frog corpse (10, 22, Lair:2) a scroll of random uselessness (2, 34, Lair:2) a +0 long sword