MirrMurr Level 1 of the Dungeon (0, 0, D:1) a meat ration (-17, 3, D:1) a +0 club (-8, 3, D:1) a +0 club (-9, 8, D:1) a +0 ring mail 23 arrows (9, 8, D:1) a +0 club (17, 9, D:1) a +0 club (31, 10, D:1) a cursed -3 dagger (-2, 31, D:1) 14 arrows of flame (30, 32, D:1) a +0 club (-7, 33, D:1) a +0 club (26, 34, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (-27, 7, D:2) a cursed -1 club (13, 31, D:2) a +0 club (-6, 33, D:2) a throwing net (-29, 34, D:2) a +0 leather armour Level 3 of the Dungeon (1, 1, D:3) a +0 trident (-32, 8, D:3) a +0 club (0, 9, D:3) a beef jerky (-31, 10, D:3) a +0 leather armour (-4, 13, D:3) a +0 ring mail (-6, 19, D:3) a +0 spear (-16, 21, D:3) a +0 leather armour (-15, 21, D:3) an uncursed staff of power (-4, 25, D:3) a +0 club (-21, 26, D:3) a +0 morningstar (5, 27, D:3) a +0 hand axe a +0 scale mail a +0 whip a +0 leather armour a +0 robe (-17, 28, D:3) 21 bolts (2, 28, D:3) a +0 spear (5, 28, D:3) a cursed -3 trident (-27, 34, D:3) a +0 leather armour (-30, 36, D:3) 9 arrows (11, 43, D:3) 25 sling bullets (21, 44, D:3) 12 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 trident (2, 1, D:4) a +0 mace of holy wrath a +0 leather armour (6, 6, D:4) a +0 hand axe (7, 7, D:4) 11 arrows (23, 11, D:4) a +0 robe (27, 12, D:4) a +0 whip a +0 chain mail (24, 13, D:4) a +0 falchion (28, 14, D:4) a +0 club a +0 leather armour (25, 15, D:4) a +0 halberd a +0 plate armour (27, 15, D:4) a +0 hand axe (19, 24, D:4) a +0 hunting sling (14, 26, D:4) a +0 dagger a +0 giant spiked club (12, 27, D:4) a +0 scythe (17, 32, D:4) a +0 robe a +0 dire flail (28, 33, D:4) a +0 dagger a +0 robe (29, 33, D:4) a +0 mace (18, 35, D:4) a +0 flail (27, 35, D:4) a +0 dagger a cursed +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 robe (7, 1, D:5) a +1 robe (-5, 2, D:5) a +0 war axe (-27, 3, D:5) a +0 leather armour a +0 dagger a +0 leather armour an orc skeleton an orc skeleton (-21, 3, D:5) a +0 club an orc skeleton (13, 6, D:5) a +0 dagger a +0 leather armour (20, 7, D:5) a +0 falchion a +0 leather armour (-35, 10, D:5) the +4 dagger "Hoaraemp" {freeze, MR- MP+9 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (13, 11, D:5) a +0 ring mail (-41, 12, D:5) a +0 halberd a gnoll corpse (-34, 12, D:5) a throwing net (12, 16, D:5) a +0 pair of boots (2, 18, D:5) 18 sling bullets (21, 22, D:5) a scroll of immolation (-29, 30, D:5) a +0 falchion