Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 379230 MirrMurr the Sorcerer (level 21, -6/107 HPs) Began as a Spriggan Enchanter on Apr 22, 2016. Was the Champion of Ashenzari. Shot with a bolt by a yaktaur captain (30 damage) ... on level 5 of the Vaults on May 1, 2016. The game lasted 07:25:08 (82792 turns). MirrMurr the Sorcerer (Spriggan Enchanter) Turns: 82792, Time: 07:25:08 Health: -6/107 AC: 13 Str: 9 XL: 21 Next: 86% Magic: 49/49 EV: 33 Int: 27 God: Ashenzari [******] Gold: 1618 SH: 10 Dex: 20 Spells: 18 memorised, 14 levels left rFire + . . SeeInvis + Y - +7 rapier (speed) (curse) rCold + . . Clarity + E - +0 swamp dragon armour of Compression {rPois Regen+ Str+2 SInv} (curse) rNeg . . . SustAt . l - +0 buckler (curse) rPois + Gourm . (helmet restricted) rElec + Spirit . b - +0 cloak "Lodexu" {Str+3} (curse) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR +++.. T - amulet of the Air {Inacc +Fly rElec EV+5 RMsl} (curse) Stlth ++++++.... t - ring of protection from fire (curse) u - +4 ring of dexterity (curse) @: delayed fireball, repel missiles, very quick, extremely resistant to hostile enchantments, very stealthy A: unfitting armour, large bone plates 1, see invisible, cold resistance 1, herbivore 3, speed 3, slow metabolism 2 a: Scrying, Transfer Knowledge, Renounce Religion, Release Delayed Fireball, Evoke Flight }: 2/15 runes: serpentine, barnacled You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was exalted by your worship. You were not hungry. You visited 11 branches of the dungeon, and saw 48 of its levels. You visited 1 bazaar. You also visited: Labyrinth and Ice Cave. You collected 5694 gold pieces. You spent 4076 gold pieces at shops. Inventory: Hand Weapons Q - a +0 dire flail S - a cursed -3 dire flail V - a +0 war axe Y - a cursed +7 rapier of speed (weapon) Missiles e - 1481 stones g - 103 tomahawks (quivered) m - 4 tomahawks of returning O - 11 poisoned needles Armour b - the cursed +0 cloak "Lodexu" (worn) {Str+3} (You bought it in a shop in a bazaar) It affects your strength (+3). It has a curse placed upon it. l - a cursed +0 buckler (worn) z - a +2 buckler of cold resistance E - the cursed +0 swamp dragon armour of Compression (worn) {rPois Regen+ Str+2 SInv} (You bought it in a shop on level 5 of the Dungeon) It affects your strength (+2). It protects you from poison. It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. Jewellery t - a cursed ring of protection from fire (right hand) u - a cursed +4 ring of dexterity (left hand) v - an uncursed ring of stealth T - the cursed amulet of the Air (around neck) {Inacc +Fly rElec EV+5 RMsl} (You found it on level 3 of the Elven Halls) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. It has a curse placed upon it. Wands c - a wand of disintegration (19) q - a wand of cold (0) y - a wand of digging (10) A - a wand of lightning (8) G - a wand of teleportation (5) J - a wand of fire (5) L - a wand of lightning (7) M - a wand of heal wounds (9) R - a wand of draining (2) Z - a wand of fire (2) Scrolls i - 19 scrolls of identify k - 10 scrolls of teleportation n - 3 scrolls of enchant weapon r - 10 scrolls of remove curse s - 5 scrolls of fog w - a scroll of enchant armour x - a scroll of holy word H - 3 scrolls of blinking W - 4 scrolls of recharging X - 3 scrolls of magic mapping Potions a - 6 potions of heal wounds f - 10 potions of haste h - 18 potions of curing j - a potion of might o - 5 potions of brilliance B - 2 potions of cure mutation C - 4 potions of flight F - 5 potions of resistance I - 3 potions of cancellation K - 4 potions of agility P - 5 potions of magic Books D - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 N - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 Miscellaneous p - a crystal ball of energy Comestibles d - 13 bread rations U - 12 fruits Skills: - Level 10.0 Fighting - Level 10.6(14.9) Short Blades - Level 5.7(8.8) Armour - Level 12.5(15.2) Dodging - Level 14.7 Stealth - Level 3.5(6.2) Shields * Level 23.9 Spellcasting - Level 7.6(12.1) Conjurations - Level 14.2(18.2) Hexes - Level 5.8(10.3) Charms - Level 5.1(9.6) Summonings - Level 6.1(10.6) Necromancy - Level 5.8(10.3) Translocations + Level 17.7(21.4) Transmutations - Level 7.6(12.1) Fire Magic - Level 5.8(10.3) Ice Magic - Level 6.5(11.0) Air Magic - Level 6.5(11.0) Poison Magic - Level 9.5(13.8) Evocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice ###### 0% 2 None b - Confuse Hex #######. 0% 3 None c - Conjure Flame Conj/Fire #######. 1% 3 None d - Dazzling Spray Conj/Hex #######. 0% 3 None e - Iskenderun's Battles Conj/Chrm #######. 1% 5 None f - Fireball Conj/Fire #######... 1% 5 None g - Shroud of Golubria Chrm/Tloc ######.... 1% 2 None h - Freezing Cloud Conj/Ice/Air #######... 4% 6 None i - Invisibility Hex #######. 1% 6 None j - Summon Butterflies Summ ######.. 1% 1 None k - Ignite Poison Fire/Trmt/Pois #######. 1% 3 None l - Magic Dart Conj #### 0% 1 None m - Mephitic Cloud Conj/Pois/Air #######. 1% 3 None r - Repel Missiles Chrm/Air ###### 1% 2 None A - Apportation Tloc ######.... 1% 1 None B - Blink Tloc N/A 1% 2 None F - Delayed Fireball Conj/Fire N/A 17% 7 ##..... R - Regeneration Chrm/Necr ######.... 1% 3 None Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (8/8) D:10 Shoals (4/4) Lair:4 Snake (4/4) Lair:3 Slime (0/6) Lair:8 Orc (4/4) D:12 Elf (3/3) Orc:4 Vaults (5/5) D:14 Crypt (1/3) Vaults:3 Depths (2/5) D:15 Hell (1/1) Dis: Hell:1 Geh: Hell:1 Coc: Hell:1 Tar: Hell:1 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Jiyva Shops: D:5 *![[( D:9 % D:11 ( Orc:4 *=*[( Elf:2 [ Shoals:1 * Vaults:1 ? Vaults:2 : Vaults:3 ([ Vaults:5 }:}: Depths:1 } Portals: Hell: Depths:1 Depths:2 Abyss: Depths:1 Annotations: D:9 food Shoals:4 come back, exclusions: merfolk, 2 merfolk aquamancers, merfolk javelineer and siren, Ilsuiw Snake:1 SirMumm's ghost, adept HEWz Hell Geryon Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. You are a herbivore. You cover ground extremely quickly. You need consume almost no food. You are partially covered in large bone plates (AC +2, SH +2). Your flesh is cold resistant. Message History The deep elf sorcerer completely misses you. The vault guard completely misses you. The vault warden activates a sealing rune. The titan points at you and mumbles some strange words. The bolt of lightning is repelled. The vault warden activates a sealing rune. The vault guard drinks a potion. The vault guard suddenly seems more agile. The vault warden activates a sealing rune. The shadow dragon roars! The deep elf high priest shouts! You hear a shout! A guardian serpent comes into view. The fire giant shouts! The shadow dragon roars! The guardian serpent shouts! The ironbrand convoker shouts! You hear two shouts! The yaktaur shouts! The yaktaur captain shouts! You hear a shout! You hear a shout! You hear an angry hiss. The yaktaur captain shouts! You hear a shout! You hear a roar! You hear a shout! The yaktaur captain unwields an uncursed dagger. The yaktaur captain wields an uncursed arbalest. The yaktaur captain shoots a bolt. The bolt hits you!! You die... ** **...###..p.#...### , , , ,, *** ....##....#.....#'.,, ,, , , ,*.......#..Q.#......'# ,,, ,,,......##pp.C#.......#* { { * ...N###....#...c.... * ∆∆∆ *, , , .....##...e#........,,* {** , ,, {.#{..#..*D#........,, ***, , **.###.c.........cX..c,,, , , #########.......@################ Q(..........<