MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -3, D:1) a +0 club (4, 19, D:1) a +0 club (11, -3, D:1) a +0 club (16, 11, D:1) a +0 club (16, 14, D:1) a +0 ring mail (17, 15, D:1) a +0 robe (17, 17, D:1) a +0 mace (19, 23, D:1) a +0 club (30, 2, D:1) a +0 dagger (31, 7, D:1) a +0 club (35, 21, D:1) a +0 club (46, 10, D:1) a bat corpse Level 2 of the Dungeon (0, 0, D:2) a potion of mutation (7, -11, D:2) a +0 hand axe