MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, 11, D:1) a +0 whip (18, 9, D:1) a cursed +0 club (20, 21, D:1) a +0 club (23, -1, D:1) a +0 dagger (23, 26, D:1) a +0 leather armour (28, 28, D:1) a +0 short sword (29, 36, D:1) a +0 short sword (33, 13, D:1) a +0 hand axe (34, 11, D:1) a +0 dagger (36, 0, D:1) a +0 dagger (43, 19, D:1) a +0 club Level 2 of the Dungeon (0, 5, D:2) a +0 robe (3, 26, D:2) a +0 whip (4, -10, D:2) a +0 club (8, 1, D:2) a +0 scale mail (11, 19, D:2) a beef jerky (12, -12, D:2) a +0 club (12, -7, D:2) a +0 whip (20, 10, D:2) a +0 mace (25, -8, D:2) a cursed ring of loudness (28, -9, D:2) a +0 dagger (34, -5, D:2) a +2 mace of draining Level 3 of the Dungeon (0, 0, D:3) a potion of mutation (0, 37, D:3) a +0 club (12, 23, D:3) a cursed +0 scale mail (16, 19, D:3) a +0 leather armour (18, 5, D:3) a +0 hunting sling (19, 21, D:3) a meat ration (21, 3, D:3) a +0 short sword (22, 15, D:3) 18 arrows (27, 36, D:3) a +0 chain mail (28, 25, D:3) a cursed +0 short sword (28, 26, D:3) a +0 leather armour (29, 27, D:3) a +0 leather armour a +0 trident (30, 25, D:3) a +0 robe a +0 dagger a +0 leather armour a +0 hand axe (30, 33, D:3) a cursed +0 leather armour a +0 club a +0 whip (31, 32, D:3) a +0 robe a +0 dagger (32, 32, D:3) a +0 mace (33, 32, D:3) a +0 war axe a +0 ring mail (33, 34, D:3) a +0 trident (35, 19, D:3) a +0 mace (36, 23, D:3) a +0 leather armour (37, 19, D:3) a scroll of noise Level 4 of the Dungeon [Shop] Yhiel's Elemental Accessories a lamp of fire (440 gold) an uncursed staff of air (275 gold) the Disquisition on Cold (660 gold) Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Summon Ice Beast Ice/Summoning 4 e - Bolt of Cold Conjuration/Ice 6 a wand of digging (10/24) (308 gold) (0, 0, D:4) a +0 chain mail (2, -18, D:4) 19 arrows (8, -28, D:4) a +0 flail (12, -18, D:4) a +0 giant club (12, -17, D:4) a cursed -1 robe a +0 trident (12, -14, D:4) a +0 giant spiked club (16, -37, D:4) a +0 leather armour (25, -1, D:4) a meat ration (29, 11, D:4) a +0 leather armour (31, -24, D:4) a +0 dagger a +0 robe (32, -22, D:4) a +0 club a +0 chain mail a +0 dagger a +0 robe (32, -21, D:4) a +0 dagger a +0 leather armour a +0 leather armour Level 5 of the Dungeon (6, -12, D:5) a +0 robe (9, 4, D:5) 20 arrows (10, 17, D:5) 18 arrows (33, 15, D:5) a +1 morningstar of draining (48, -18, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 21 arrows (4, 16, D:6) a +0 spear (5, 36, D:6) a +0 giant club (6, 18, D:6) a +0 whip a +0 club (18, -6, D:6) 16 sling bullets (19, 33, D:6) 29 arrows (23, 6, D:6) a +0 whip (35, 7, D:6) a +0 mace (46, -3, D:6) a +1 flail of crushing (47, -3, D:6) a +0 leather armour (47, 0, D:6) a +0 flail (unseen) (47, 33, D:6) a +0 mace (48, -1, D:6) a +0 chain mail (48, 10, D:6) 19 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (1, -1, D:7) 21 sling bullets (4, 3, D:7) a beef jerky (11, -18, D:7) a +0 flail a +0 leather armour (17, -18, D:7) a +0 ring mail (20, -30, D:7) a cursed -3 giant club (21, -31, D:7) 3 beef jerkies (21, -30, D:7) 3 beef jerkies (25, -7, D:7) a +0 mace (27, -1, D:7) 6 sling bullets (31, -27, D:7) a +0 dagger a +0 robe (32, -37, D:7) a +0 leather armour a +0 flail a +0 robe a +0 dagger a +0 robe a +0 dagger (33, -6, D:7) a +0 mace (39, -1, D:7) a +0 trident (40, -9, D:7) a +0 robe a +3 short sword (40, -3, D:7) a +0 leather armour (42, 0, D:7) a +0 flail (43, -5, D:7) a +0 robe a +5 trident (45, -7, D:7) a +0 robe a cursed +0 great sword (48, -9, D:7) a +0 robe a +1 great sword Level 8 of the Dungeon (0, 0, D:8) a beef jerky (7, 1, D:8) an uncursed amulet of faith (8, 17, D:8) a +0 hand axe (15, -22, D:8) 13 arrows (16, 17, D:8) a +0 ring mail (17, 15, D:8) a +0 pair of boots (22, -13, D:8) the +8 mace of Kiynwaibya {vamp, MR+ MP+9 Dex-2 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (-2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (27, -3, D:8) a +0 flail (30, 6, D:8) a +0 quarterstaff (36, 18, D:8) a jackal corpse (36, 22, D:8) a +0 giant club the Ecumenical Temple