MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 9, D:1) a +0 dagger (9, 23, D:1) a +0 short sword (14, 32, D:1) a +0 dagger (15, 8, D:1) a +0 club (16, 21, D:1) 21 bolts (16, 41, D:1) a +0 hand axe (19, 6, D:1) a +0 club (19, 12, D:1) a +0 centaur barding (27, 32, D:1) a +0 club (30, 45, D:1) a +0 short sword (38, -4, D:1) 20 bolts (38, 30, D:1) a +0 club (39, 7, D:1) a +0 robe (43, 32, D:1) a +0 dagger (56, 28, D:1) a cursed -3 whip Level 2 of the Dungeon (0, 0, D:2) 22 bolts (0, 13, D:2) a +0 scale mail (30, -6, D:2) a +0 plate armour Level 3 of the Dungeon (4, -2, D:3) a +0 hunting sling (7, -15, D:3) an adder corpse (skeletalised by now) (9, -22, D:3) 9 gold pieces (10, -13, D:3) a bat corpse (skeletalised by now) (11, -19, D:3) 2 scrolls of identify (15, -16, D:3) a +0 club a hobgoblin corpse (skeletalised by now) (22, -14, D:3) an adder corpse (25, -1, D:3) a +0 club a hobgoblin corpse (skeletalised by now) (27, -21, D:3) a +0 leather armour (27, -1, D:3) a cursed -3 whip (31, -16, D:3) a slice of pizza (35, -1, D:3) a throwing net (36, -3, D:3) a +0 shortbow (40, 16, D:3) a cursed +0 robe (43, -2, D:3) 20 stones