MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 12, D:1) a +2 mace of crushing (6, 29, D:1) a +0 short sword (8, 38, D:1) a +0 short sword (8, 48, D:1) 26 stones (12, 11, D:1) a +0 spear (15, -8, D:1) a +0 club (34, 1, D:1) a +0 club (34, 12, D:1) a +0 scale mail (39, 4, D:1) a +0 club (44, -11, D:1) a +0 club (52, 28, D:1) 12 bolts (55, 7, D:1) a +0 chain mail (55, 23, D:1) a +0 spear (57, -2, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) 27 stones (2, -1, D:2) a +0 club a +0 hunting sling 11 stones (3, -3, D:2) a stone (4, -16, D:2) a +0 dagger (4, -6, D:2) a +0 dagger of draining (5, -7, D:2) a stone (5, -6, D:2) a stone (6, -7, D:2) a stone (7, -7, D:2) a stone (13, -17, D:2) a +0 hand axe (15, -16, D:2) a +0 war axe (21, -14, D:2) 24 stones (25, 9, D:2) a +0 ring mail a +0 chain mail (29, -4, D:2) 18 stones (31, -5, D:2) a +0 club (32, 20, D:2) 19 stones (33, 28, D:2) a +0 scythe a +0 robe (39, -13, D:2) a +0 leather armour (41, -22, D:2) a +0 scale mail (50, 1, D:2) 13 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 ring mail (1, 12, D:3) a +0 war axe (1, 27, D:3) 9 stones (9, 13, D:3) a cursed -1 mace (19, 7, D:3) a +0 hunting sling 12 stones a +0 dagger (19, 15, D:3) 18 stones (20, 7, D:3) a +0 club a +0 club a +0 dagger a cursed -2 club 6 stones (21, 7, D:3) a +0 dagger a +0 hunting sling 19 stones (21, 8, D:3) a stone (21, 9, D:3) 3 stones (21, 10, D:3) a stone (21, 14, D:3) a stone (21, 15, D:3) a stone (22, 9, D:3) a stone (22, 12, D:3) a stone (22, 15, D:3) a stone (23, 1, D:3) a +0 spear a +0 animal skin a +1 helmet (24, 1, D:3) a +0 dagger a +0 hunting sling 19 stones a +0 club (24, 2, D:3) a +0 club (24, 9, D:3) a stone (25, 1, D:3) 4 stones (25, 2, D:3) a +0 hunting sling a +0 dagger 20 stones (25, 9, D:3) 2 stones (25, 10, D:3) a stone (31, 11, D:3) a +0 club (31, 12, D:3) a +0 dagger (39, -4, D:3) 14 arrows (43, -1, D:3) a +0 whip (48, 3, D:3) a +0 scale mail (49, 10, D:3) a +0 whip a +0 war axe (49, 11, D:3) a +0 flail a +0 ring mail (50, 10, D:3) a +0 flail a +0 chain mail (55, 49, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a scroll of amnesia (11, 10, D:4) 3 poisoned javelins (12, 5, D:4) a +4 battleaxe of electrocution a +0 robe (29, -16, D:4) a +0 leather armour (35, 25, D:4) a +0 short sword (39, -9, D:4) 18 bolts (40, -19, D:4) a +0 mace (48, -1, D:4) a +0 robe (52, 15, D:4) a +0 dagger 2 poisoned tomahawks (52, 17, D:4) a poisoned tomahawk (52, 21, D:4) a poisoned tomahawk Level 5 of the Dungeon (0, 0, D:5) a +0 whip (10, 23, D:5) a +0 giant spiked club (11, -5, D:5) the +7 dagger "Olach" {freeze, *Rage rElec rC++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It insulates you from electricity. It may make you go berserk in combat. It makes you more stealthy. (12, 25, D:5) a tomahawk (13, 28, D:5) a +0 flail 2 tomahawks (14, 27, D:5) a tomahawk (14, 28, D:5) a +0 flail (15, 28, D:5) a +0 mace a +1 leather armour of fire resistance a +0 dagger a +0 robe (30, -3, D:5) 25 stones Level 6 of the Dungeon (0, 0, D:6) a +0 club 3 tomahawks (1, 1, D:6) a +0 dagger a +0 robe a +0 leather armour a +0 scimitar a +0 plate armour a +0 dagger an orc skeleton (1, 43, D:6) a +0 pair of boots (3, 50, D:6) a scroll of random uselessness (4, 7, D:6) a tomahawk (5, 21, D:6) a +0 war axe a +0 animal skin (6, 4, D:6) a +0 dagger (8, 39, D:6) an arrow (9, 39, D:6) an arrow (10, 39, D:6) an arrow (12, 40, D:6) a +0 shortbow 22 arrows (13, 48, D:6) a +0 trident (15, 36, D:6) a +0 ring mail (25, 7, D:6) a +0 hand axe (26, 3, D:6) a tomahawk (30, 32, D:6) a potion of degeneration (47, 47, D:6) a +0 club (48, 45, D:6) a +0 club a +0 leather armour (48, 46, D:6) a +0 club (49, 47, D:6) a +2 flail of protection