MirrMurr Level 1 of the Dungeon (2, -17, D:1) a +0 dagger (6, 24, D:1) a cursed +0 ring mail (8, -11, D:1) 21 arrows (10, -20, D:1) a +0 ring mail (14, -6, D:1) a +0 dagger (18, 12, D:1) 20 arrows (25, 23, D:1) a +0 club (26, 27, D:1) a +0 robe (27, -6, D:1) 34 arrows (39, -22, D:1) a +0 pair of gloves (43, 0, D:1) a +0 club (49, -24, D:1) 8 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, -9, D:2) a cursed -2 club (17, 10, D:2) a stone (24, -13, D:2) 21 arrows (25, 7, D:2) a stone (25, 10, D:2) a stone (27, 7, D:2) a stone (31, -13, D:2) a +0 dagger (31, 3, D:2) 2 stones (39, -10, D:2) a +0 ring mail (39, 4, D:2) a +0 club (46, -24, D:2) 18 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (18, -12, D:3) a +0 dagger (23, 20, D:3) a +0 club (35, 1, D:3) a +0 dagger (37, 1, D:3) a cursed -1 falchion (41, 9, D:3) 23 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (2, -25, D:4) 16 bolts (13, -2, D:4) a +0 pair of gloves (14, -45, D:4) a +0 short sword (17, -50, D:4) a +0 dagger a +0 robe (17, -42, D:4) a +0 ring mail (17, -1, D:4) 2 poisoned needles (17, 0, D:4) a poisoned needle (19, -1, D:4) a poisoned needle (21, -48, D:4) a cursed +0 leather armour (22, -43, D:4) a +0 whip (22, -2, D:4) a +0 quarterstaff (unseen) (22, -1, D:4) 4 stones (still there?) 3 stones (still there?) (26, -36, D:4) the +10 fustibalus "Hemimn" {freeze, rF- rC++ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. a +0 ring mail (55, -47, D:4) a +0 long sword