MirrMurr Level 1 of the Dungeon (4, -4, D:1) a +0 mace (9, -21, D:1) 18 bolts (18, -5, D:1) a +0 club (18, 2, D:1) a +0 scale mail (20, -4, D:1) a +0 club (21, -4, D:1) a +0 short sword (28, 0, D:1) a +0 whip (43, -17, D:1) a +0 dagger (44, -27, D:1) a +0 club (46, -26, D:1) a +0 dagger (46, -12, D:1) a +0 club (48, -11, D:1) a +0 scale mail (50, 7, D:1) a +0 club (53, -24, D:1) a +0 whip (56, 9, D:1) 23 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, 11, D:2) a +0 mace (10, 6, D:2) a +0 club (13, -7, D:2) a +0 ring mail (13, 1, D:2) a +0 dagger (15, -19, D:2) a +0 club (17, -14, D:2) a meat ration (22, 7, D:2) a +0 club (30, 17, D:2) a +0 helmet (45, 17, D:2) a +3 quarterstaff of chaos (46, 16, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 whip (4, -12, D:3) a +0 club (14, -35, D:3) a +0 animal skin (14, 7, D:3) a tomahawk of returning (17, 13, D:3) a tomahawk of returning (17, 14, D:3) a +0 mace a +0 leather armour (19, -11, D:3) 6 javelins (27, -3, D:3) a +0 club (34, -18, D:3) a +0 club (36, -5, D:3) 2 potions of degeneration (47, -15, D:3) a +0 leather armour (47, -14, D:3) a +0 dagger (47, -11, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) 2 tomahawks (0, 1, D:4) a +0 leather armour a +0 hand axe (1, -1, D:4) a +0 dagger (1, 0, D:4) a tomahawk of returning (1, 1, D:4) a +0 club (11, 17, D:4) a +0 club (25, -12, D:4) 19 bolts (32, -12, D:4) a +0 ring mail (33, 6, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 short sword a +0 ring mail a +2 hand axe of electrocution a +0 ring mail (0, 2, D:5) a +0 short sword a +0 robe (11, 0, D:5) a +0 giant spiked club (13, -13, D:5) a +0 dagger a +0 robe (14, -14, D:5) a +0 flail (17, -29, D:5) a +0 robe (17, -22, D:5) a +0 giant spiked club (17, -13, D:5) 14 bolts (18, -22, D:5) a +0 halberd (18, -15, D:5) a +0 dagger (20, -1, D:5) a +0 short sword (20, 1, D:5) a +0 flail (21, 1, D:5) a +0 mace a +1 hand axe of flaming a +0 leather armour (23, -16, D:5) a +0 dagger (23, 1, D:5) a +0 club a +0 robe a +0 hand axe a +0 dagger a +0 robe (24, 1, D:5) a +0 flail a +0 hand axe a +0 chain mail (25, -20, D:5) a +0 robe a +0 dagger (25, -19, D:5) a +0 whip (25, 1, D:5) a +0 spear (28, 7, D:5) a +0 whip (30, -17, D:5) a cursed -1 spear (36, -6, D:5) 2 tomahawks (36, 4, D:5) a +0 robe a +0 dagger (36, 5, D:5) a +0 hand axe (37, 6, D:5) a +0 robe a cursed -1 dagger (40, -2, D:5) the ring "Jiguz" {MR+ Stlth-} [ring of loudness] It affects your resistance to hostile enchantments. It makes you less stealthy. (45, -29, D:5) 24 arrows (46, -24, D:5) a +0 leather armour a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 war axe a +0 robe (2, -4, D:6) 14 arrows (4, 9, D:6) a +0 giant club (8, 11, D:6) a +0 giant club an arrow (8, 12, D:6) 16 arrows a +0 shortbow (19, 18, D:6) a meat ration (26, 4, D:6) a +0 scale mail a +0 club (26, 8, D:6) 6 tomahawks of dispersal a cursed -3 giant club (28, -1, D:6) a +0 dagger a +0 hand axe a +2 whip of venom a +0 leather armour a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a cursed +0 robe (3, 6, D:7) a +0 leather armour a +0 short sword (5, 30, D:7) a +0 club (6, 13, D:7) 21 arrows a +0 shortbow (10, 24, D:7) a +0 chain mail (11, 13, D:7) a +0 halberd (11, 14, D:7) a +0 club a +0 whip a +0 robe (11, 15, D:7) a +0 flail (13, 30, D:7) a +0 dagger (19, 9, D:7) a +0 shortbow 18 arrows (23, 20, D:7) a +0 trident (31, 5, D:7) a +3 dagger a +0 robe (33, 25, D:7) a +0 robe a +2 whip of freezing (36, 3, D:7) a +0 giant spiked club (47, 0, D:7) a +0 shortbow 22 arrows (49, 3, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Dicuirph's Book Shop the Incunabulum of Evil Rituals and Air (1125 gold) Spells Type Level a - Pain Necromancy 1 b - Poisonous Vapours Poison/Air 2 c - Cigotuvi's Embrace Necromancy 5 d - Tornado Air 9 Trog disapproves of the use of such an item. a book of Misfortune (300 gold) a book of Fire (975 gold) a book of Changes (375 gold) a book of Cantrips (300 gold) a book of Transfigurations (825 gold) a book of Debilitation (600 gold) a book of Callings (450 gold) a book of Debilitation (600 gold) a book of Misfortune (300 gold) a book of Alchemy (1125 gold) a book of Frost (525 gold) a book of Conjurations (450 gold) a Young Poisoner's Handbook (600 gold) (0, 0, D:8) a +0 falchion (11, -34, D:8) a +1 flail of distortion (14, -22, D:8) a +0 rapier (14, -20, D:8) a +0 club (30, -38, D:8) a +0 scale mail (32, -1, D:8) a meat ration (35, 6, D:8) a +0 whip (41, -13, D:8) a +0 giant spiked club (42, -23, D:8) a +0 short sword a +0 leather armour (42, -21, D:8) a +0 dire flail a +0 giant club (43, -23, D:8) a cursed -3 halberd a +0 chain mail (45, -37, D:8) a +0 ring mail (47, -32, D:8) a +0 giant club a +0 giant spiked club (51, -16, D:8) a +0 robe a +0 dagger (51, -15, D:8) a cursed +0 dagger (51, -7, D:8) a +0 short sword (52, -15, D:8) 12 arrows a +0 shortbow (52, -8, D:8) a +0 club (52, -7, D:8) 7 exploding tomahawks (53, -15, D:8) a +0 dagger (55, -13, D:8) a +0 dire flail a cursed -2 giant club a +0 giant club a +0 giant spiked club (56, -23, D:8) a +0 giant spiked club a +0 giant spiked club (59, -18, D:8) a +0 pair of boots (59, 2, D:8) a +0 flail (60, -28, D:8) an uncursed staff of air Level 9 of the Dungeon (4, 5, D:9) 4 javelins (7, 34, D:9) a lamp of fire (29, 19, D:9) 4 exploding tomahawks (30, 27, D:9) a +0 trident (31, 26, D:9) 5 large rocks (43, 12, D:9) a +0 flail (44, 31, D:9) a +0 hand axe (45, 13, D:9) 2 meat rations (45, 26, D:9) a +0 giant spiked club (46, 14, D:9) a +0 spear a throwing net (52, 11, D:9) a +0 flail (61, 29, D:9) a +0 giant club a +0 giant club (62, 28, D:9) a potion of lignification (63, 56, D:9) 19 arrows Level 10 of the Dungeon (0, 0, D:10) a meat ration (3, 17, D:10) 18 bolts (4, 15, D:10) a +0 pair of boots (8, -21, D:10) a +0 ring mail (9, -19, D:10) 5 tomahawks (12, -22, D:10) a +0 hand axe of pain (19, -19, D:10) a +0 cloak (21, -18, D:10) a +0 hand axe (32, -11, D:10) a +0 club (36, -24, D:10) a +0 scale mail Level 11 of the Dungeon [Shop] Roigrod's Antique Armour Shop a +0 cloak (112 gold) a +2 ring mail of poison resistance (450 gold) a +0 ring mail (100 gold) a +0 robe (17 gold) a +0 chain mail (112 gold) a +0 leather armour (50 gold) a +1 pair of gloves (287 gold) a +3 leather armour of cold resistance (600 gold) a +0 scale mail (100 gold) (0, 0, D:11) a +0 robe a -2 hunting sling a +3 dagger of protection a +0 short sword (0, 10, D:11) a +5 ring of intelligence an uncursed amulet of magic regeneration (2, -8, D:11) the +0 scale mail of Unreason {+Blink Int-2 Dex+2 Stlth+} It affects your intelligence (-2). It affects your dexterity (+2). It lets you blink. It makes you more stealthy. (8, 3, D:11) a +0 falchion (9, 19, D:11) 4 large rocks (13, -6, D:11) a +0 war axe a +0 robe (14, -11, D:11) a +0 rapier (20, -15, D:11) a +0 giant spiked club a +0 giant spiked club (22, -1, D:11) a +0 mace a +0 leather armour (23, 0, D:11) a +0 trident a +0 chain mail (23, 3, D:11) a +0 leather armour (30, 3, D:11) a +0 scimitar a +0 robe (31, -10, D:11) a +0 ring mail (32, 3, D:11) a cursed +4 battleaxe of freezing a +2 robe of positive energy (36, -8, D:11) a +0 hand axe (37, 14, D:11) a +0 flail a +0 ring mail a +1 battleaxe of electrocution a cursed +0 chain mail (38, -6, D:11) the +0 robe of Democracy {rElec Str+8 Int+4 Stlth-} It affects your strength (+8). It affects your intelligence (+4). It insulates you from electricity. It makes you less stealthy. (43, 14, D:11) a +0 hand axe a +0 leather armour (48, -23, D:11) a +0 giant club (58, -2, D:11) a +0 giant spiked club a +0 giant club (58, 1, D:11) a +0 quarterstaff (59, -10, D:11) a +0 hand axe (59, -5, D:11) a +0 hand axe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 trident (3, -14, Lair:1) 32 bolts (22, -50, Lair:1) an uncursed staff of cold (23, 1, Lair:1) a +0 shortbow (25, -26, Lair:1) a +0 flail (41, -14, Lair:1) a +0 shield Level 2 of the Lair of Beasts (0, 0, Lair:2) a potion of curing (8, -1, Lair:2) a +0 spear (8, 25, Lair:2) a +0 hand axe (10, -2, Lair:2) a cursed -3 short sword (14, -14, Lair:2) a +0 shortbow (27, 1, Lair:2) a +0 robe (29, 5, Lair:2) a scarf of cold resistance (32, -13, Lair:2) a lightning rod (4/4) (32, 3, Lair:2) 2 needles of sleeping (33, 22, Lair:2) a +0 spear (34, -24, Lair:2) a +0 rapier (34, -19, Lair:2) 23 bolts (41, 2, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (12, 33, Lair:3) the +7 double sword "Zewy" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. a wand of polymorph (6/24) a wand of polymorph (4/24) (15, 11, Lair:3) a royal jelly (17, -2, Lair:3) a scroll of immolation (20, -11, Lair:3) a scroll of random uselessness (20, 14, Lair:3) a water moccasin corpse (skeletalised by now) (23, 9, Lair:3) a +0 leather armour (24, 19, Lair:3) a crocodile corpse (skeletalised by now) (37, 17, Lair:3) a scroll of immolation Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 chain mail (17, -7, Lair:4) a scroll of remove curse (17, 20, Lair:4) a +0 hand crossbow (20, -4, Lair:4) a royal jelly