MirrMurr Level 1 of the Dungeon (14, 8, D:1) a +0 dagger (26, 8, D:1) a +0 whip (33, -1, D:1) a +0 club (34, 18, D:1) 17 bolts (43, 1, D:1) a cursed +0 club (50, 1, D:1) a +0 short sword (55, 23, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 6, D:2) 8 arrows (10, -20, D:2) a +0 dagger a +1 short sword of holy wrath (11, 10, D:2) 22 sling bullets (20, 0, D:2) a +0 war axe (28, -19, D:2) a +0 dagger (29, -19, D:2) a cursed ring of teleportation Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -23, D:3) a +0 trident (14, -2, D:3) a +0 shield (14, 8, D:3) a cursed +0 short sword (16, -27, D:3) a +0 dagger (21, -21, D:3) a +0 leather armour (25, -19, D:3) a +0 short sword (26, -5, D:3) a cursed +0 ring mail (27, -3, D:3) a +0 rapier (28, -5, D:3) a +0 leather armour (32, -36, D:3) a +0 dagger a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 robe (9, -18, D:4) 26 arrows (25, 6, D:4) a +0 whip (26, 5, D:4) a +0 whip a +0 whip (32, 1, D:4) a potion of degeneration (39, -18, D:4) a cursed -1 mace Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (5, -34, D:5) a +0 falchion (8, -30, D:5) a +0 scale mail a +0 ring mail a +0 dagger (9, -30, D:5) a +0 dagger (11, 3, D:5) a +0 flail (13, -27, D:5) a +0 short sword a +0 leather armour (13, -24, D:5) a +0 blowgun (17, -23, D:5) a +0 ring mail (17, -19, D:5) 22 arrows (17, -10, D:5) a +0 leather armour a +0 robe a +0 hand axe a +0 dagger (19, -10, D:5) a +0 leather armour a +0 flail (23, -8, D:5) a +0 dagger a cursed +0 ring mail (24, -9, D:5) a +0 war axe (26, -7, D:5) a +0 hand axe (34, -9, D:5) an arrow (34, -8, D:5) an arrow (36, -7, D:5) an arrow (37, -7, D:5) 20 arrows a +0 shortbow (42, -32, D:5) a cursed -3 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour a +0 falchion a +0 ring mail (0, 1, D:6) a cursed -3 club a +0 ring mail (1, 2, D:6) a +0 dagger (2, 2, D:6) a +0 robe a +0 dagger (7, -5, D:6) a +0 giant club a +0 giant club (8, -15, D:6) 5 arrows (9, -18, D:6) the cursed +0 robe of Shielding {*Contam rElec MR++ Int-4} It affects your intelligence (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (10, -7, D:6) 7 poisoned javelins (13, -17, D:6) a +0 hand axe (14, -18, D:6) a +0 dagger a +0 leather armour (14, -12, D:6) 11 arrows a +0 shortbow (15, -10, D:6) an arrow (16, -11, D:6) an arrow (17, -8, D:6) a +0 mace (23, -17, D:6) 15 bolts (25, 14, D:6) a +0 long sword (29, 6, D:6) a +0 dagger a +0 robe (35, 6, D:6) a +4 quarterstaff of chaos (36, -8, D:6) a +0 short sword (36, 3, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 club (1, -1, D:7) a +0 spear (6, 9, D:7) a +0 whip (16, 9, D:7) a +0 leather armour (18, 11, D:7) a +0 hand axe a +0 animal skin (21, -17, D:7) a +0 robe a +0 flail a +0 leather armour a +0 club (23, -16, D:7) a +0 leather armour a +0 war axe (23, -15, D:7) a +0 dagger (23, 9, D:7) a +0 ring mail (26, 6, D:7) 20 arrows a cursed -1 shortbow (27, 10, D:7) 15 sling bullets (28, -8, D:7) a +0 short sword a cursed -1 dagger (29, -8, D:7) a +0 short sword (29, 7, D:7) a +0 dagger (31, -8, D:7) a +0 club (32, -5, D:7) a +0 robe a cursed +4 mace (33, -4, D:7) a +0 robe a +0 war axe (36, 17, D:7) a +0 leather armour (39, 9, D:7) 5 tomahawks of returning (42, -17, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 blowgun a +0 club a +0 blowgun (0, 1, D:8) a +4 whip of flaming a +0 club (5, -2, D:8) a +0 whip a +0 club (6, -12, D:8) 21 arrows (8, -14, D:8) 17 sling bullets (11, -13, D:8) a +0 club (21, 20, D:8) a cursed +0 ring mail (23, -12, D:8) a +0 helmet (24, 14, D:8) a +0 war axe (24, 15, D:8) a +0 dagger a +0 robe (25, 13, D:8) a +0 club (27, 27, D:8) a +0 giant club (33, 10, D:8) a +0 whip (34, 10, D:8) a +0 halberd a +0 spear a +0 buckler (34, 12, D:8) a +0 spear (37, -4, D:8) a +0 hand axe a cursed +0 leather armour (45, 20, D:8) a +0 giant club (45, 33, D:8) a +0 halberd a +0 robe a +0 robe (46, 15, D:8) a cursed +0 robe a +0 dagger a +0 robe a +0 dagger (46, 32, D:8) a +2 short sword a +0 robe (48, 37, D:8) a cursed +2 hand axe a +0 robe (49, 15, D:8) a +0 short sword (49, 19, D:8) a +0 falchion (50, 14, D:8) a +1 leather armour of fire resistance (50, 15, D:8) a +0 club a +0 ring mail a +0 dagger a +0 robe (53, 21, D:8) a +0 flail (58, 2, D:8) an arrow (58, 24, D:8) a +1 trident (59, -1, D:8) an arrow (59, 0, D:8) a +0 shortbow 13 arrows (59, 1, D:8) 2 arrows Level 9 of the Dungeon (0, 0, D:9) a potion of brilliance a potion of magic (14, 3, D:9) a +0 shortbow 12 arrows (16, 5, D:9) an arrow (20, 8, D:9) a +0 club a +0 ring mail a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour (27, -24, D:9) a +0 robe (29, 0, D:9) a +0 quarterstaff of crushing (29, 3, D:9) a +0 giant club (30, 4, D:9) a +0 dagger a +0 robe (31, 29, D:9) a cursed -2 hand axe (36, 25, D:9) a +0 chain mail (37, -21, D:9) a +0 giant spiked club (40, -14, D:9) a +0 giant spiked club (46, -10, D:9) a cursed -3 short sword a +0 chain mail (52, -13, D:9) a wand of disintegration (17/24) (52, 8, D:9) 25 bolts Level 10 of the Dungeon (0, 0, D:10) a +1 falchion of draining (0, 21, D:10) a +0 long sword (1, 34, D:10) a +0 flail (7, 26, D:10) a necrophage corpse (18, -5, D:10) 6 curare-tipped needles (19, -5, D:10) a curare-tipped needle (23, -4, D:10) a poisoned needle (24, -6, D:10) a curare-tipped needle (24, -5, D:10) a poisoned needle the Ecumenical Temple