MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 2, D:1) a +0 whip (2, 13, D:1) a +0 club (11, -3, D:1) a +0 helmet (14, 11, D:1) a +0 leather armour (15, -6, D:1) a +0 club (21, -2, D:1) a cursed +0 club (31, -1, D:1) a +0 club (43, -4, D:1) 16 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 club (2, -11, D:2) a +0 club (5, 12, D:2) a +0 hand axe (13, -2, D:2) a +0 dagger (17, -19, D:2) a +0 mace (24, -11, D:2) a +0 robe (25, 31, D:2) a +0 club (28, 19, D:2) 17 arrows (40, -24, D:2) a +0 shield Level 3 of the Dungeon (3, -1, D:3) a +0 club (3, 0, D:3) a +0 dagger (6, -11, D:3) a +0 dagger of draining (still there?) a throwing net (still there?) (7, 1, D:3) a scroll of identify (9, -14, D:3) a +0 flail (unseen) (12, -11, D:3) a throwing net (15, -4, D:3) a +2 dagger of speed (27, -4, D:3) a +0 club