MirrMurr Level 1 of the Dungeon (0, 0, D:1) a royal jelly (8, -12, D:1) a cursed +0 dagger (10, -12, D:1) a +0 club (20, 9, D:1) a +0 dagger (20, 11, D:1) a +0 dagger (23, -12, D:1) a +0 whip (23, -11, D:1) a cursed +0 club (26, 1, D:1) a +0 club (31, 6, D:1) a +0 spear (40, 13, D:1) a +0 club (44, 19, D:1) 5 sling bullets Level 2 of the Dungeon (8, -41, D:2) a +0 short sword (11, -24, D:2) a +0 dagger (24, 5, D:2) a +0 mace (28, -15, D:2) a +0 club a +0 ring mail a +0 war axe (28, -13, D:2) a +1 hand axe of venom (29, -5, D:2) a +0 club (30, -18, D:2) 12 arrows (31, -23, D:2) a +0 club (32, -25, D:2) a cursed +0 club (32, -24, D:2) a +0 dagger (34, 0, D:2) a cursed -3 whip (42, -10, D:2) a +0 dagger (54, -10, D:2) a +0 helmet Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +1 short sword "Xeolyl" {flame, +Blink Str+7 Int-2 SInv} (3610 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your intelligence (-2). It lets you see invisible. It lets you blink. It has a curse placed upon it. the ring "Kearaucwo" {*Tele rN+++ MP-9 Int+7} (3130 gold) [ring of teleportation] It may teleport you next to monsters. It affects your intelligence (+7). It renders you almost immune to negative energy. It affects your magic capacity (-9). the +8 hand axe of Anger {vamp, rPois} (6020 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. the +3 ring mail of Sin {+Blink rElec Str+4} (4840 gold) It affects your strength (+4). It insulates you from electricity. It lets you blink. (0, 0, D:3) a +0 dagger a +0 robe (3, -7, D:3) a +0 club a kobold corpse (skeletalised by now) (20, -8, D:3) a +0 club a +0 leather armour (25, 6, D:3) a scroll of blinking (39, 1, D:3) 3 scrolls of remove curse