MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 1, D:1) a cursed +0 robe (3, 0, D:1) a +0 ring mail (32, 12, D:1) a +0 mace (49, 1, D:1) a +0 club (55, 3, D:1) a +0 dagger (64, 3, D:1) a +0 ring mail Level 2 of the Dungeon (14, 30, D:2) a +0 short sword (18, -11, D:2) a +0 club (19, 21, D:2) 13 arrows (20, 5, D:2) a +0 leather armour (21, 1, D:2) a +0 club (22, -27, D:2) a +0 dagger (22, 2, D:2) a +0 dagger (26, -11, D:2) a meat ration (26, 6, D:2) a +0 leather armour (27, 33, D:2) a +0 robe (35, -18, D:2) a +0 mace (44, 1, D:2) 20 arrows Level 3 of the Dungeon (0, 0, D:3) 34 bolts (2, -1, D:3) a +0 leather armour (9, -5, D:3) 23 arrows (15, 0, D:3) 21 bolts (35, 23, D:3) a +0 ring mail a +0 hand axe a +0 hand axe a +0 mace (37, 25, D:3) a +0 leather armour (45, 0, D:3) a +0 short sword a +0 ring mail (47, 26, D:3) a +0 short sword (49, 14, D:3) a +0 club Level 4 of the Dungeon [Shop] Suunig's Jewellery Shop an uncursed amulet of faith (480 gold) the ring "Woczidid" {rC+ Dex+2} (434 gold) [ring of protection from cold] It affects your dexterity (+2). It protects you from cold. the ring of Tepeil {Str+4 SInv} (364 gold) [ring of see invisible] It affects your strength (+4). It lets you see invisible. an uncursed ring of positive energy (240 gold) an uncursed ring of protection from magic (300 gold) a +4 ring of strength (324 gold) an uncursed ring of protection from magic (300 gold) a +3 ring of dexterity (188 gold) an uncursed ring of poison resistance (240 gold) an uncursed ring of see invisible (180 gold) [Shop] Moiplerch's Antique Weapon Emporium the +8 hand axe of Fiofifio {flame, MR+ MP+9} (1614 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +0 scimitar (84 gold) the +9 rapier of Karma {pierce, Int+4 Stlth+} (1453 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. a +0 flail (73 gold) a +0 mace (63 gold) a +3 quarterstaff (441 gold) a +0 war axe of electrocution (224 gold) a +0 hunting sling (31 gold) a +0 spear (63 gold) a +0 rapier (84 gold) a +0 short sword (63 gold) [Shop] Loyvog's Armour Shoppe a +0 ring mail (44 gold) a +3 plate armour of fire resistance (495 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 robe (7 gold) a +0 pair of boots (49 gold) a +2 pair of gloves of dexterity (236 gold) [Shop] Nietuq's Antique Armour Boutique a +2 helmet (412 gold) a +4 ring mail of cold resistance (775 gold) a +0 robe (17 gold) a +0 ring mail (100 gold) the +0 leather armour "Qecesh" {Str+2} (330 gold) It affects your strength (+2). a cursed +0 ring mail (75 gold) a +1 pair of boots (287 gold) the +3 helmet "Ziybruxe" {Int-2 SInv Stlth+} (732 gold) It affects your intelligence (-2). It lets you see invisible. It makes you more stealthy. a +2 large shield of reflection (462 gold) (2, 8, D:4) a +2 pair of gloves (6, 31, D:4) 20 arrows (12, -2, D:4) the +6 mace of Purpose {freeze, +Blink rF+ Str-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It protects you from fire. It lets you blink. (28, 6, D:4) a +0 dagger (30, 7, D:4) a +0 hand axe a +0 leather armour (42, 22, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 club (6, 0, D:5) a +0 long sword (17, 15, D:5) a +0 club 17 arrows (19, 13, D:5) a +0 flail (19, 14, D:5) a +0 war axe (20, 13, D:5) a +0 dagger a +0 robe (24, -6, D:5) a +0 flail a +0 robe (35, 0, D:5) a +0 whip (42, 12, D:5) a book of Maledictions (42, 44, D:5) a +0 robe (44, 9, D:5) a +0 leather armour (44, 28, D:5) a +0 mace (45, 33, D:5) a +0 leather armour (48, 24, D:5) a +0 dagger (51, 34, D:5) 19 arrows (53, 29, D:5) a meat ration Level 6 of the Dungeon (0, 0, D:6) a +0 trident (14, 0, D:6) a +0 dagger (18, -11, D:6) a +0 shortbow 12 arrows (22, 15, D:6) a +0 robe (23, 23, D:6) a meat ration (23, 27, D:6) a +0 chain mail (33, 0, D:6) a meat ration (33, 5, D:6) a +0 giant club a +0 club an ogre corpse (skeletalised by now) (33, 6, D:6) a cursed +0 dagger a +0 robe (33, 7, D:6) a +0 flail a +0 leather armour a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (33, 8, D:6) a +0 club (34, 2, D:6) a +0 hunting sling (34, 3, D:6) a +1 dagger a +0 hunting sling a +0 club a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (34, 4, D:6) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (35, 0, D:6) a meat ration (36, -10, D:6) a +0 quarterstaff (43, 7, D:6) a cursed +0 giant spiked club an ogre corpse (48, 0, D:6) a +0 long sword (51, -2, D:6) a +1 falchion of protection a cursed -2 trident (51, 14, D:6) a +0 falchion (52, 15, D:6) a +0 hand axe a +0 ring mail (53, -10, D:6) a +0 dagger a +0 blowgun 9 poisoned needles a kobold corpse (53, -9, D:6) a +2 flail of protection (unseen) (57, -1, D:6) a +0 war axe (64, 1, D:6) 2 scrolls of noise Level 7 of the Dungeon (0, 0, D:7) a +0 mace (still there?) 2 poisoned needles (still there?) (1, 0, D:7) 4 poisoned needles (3, 0, D:7) a poisoned needle the Ecumenical Temple