MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (10, 17, D:1) a +0 whip (21, 6, D:1) a +0 dagger (22, 15, D:1) a +0 club (22, 33, D:1) a +0 dagger (31, 19, D:1) a +0 dagger (33, 18, D:1) a +0 dagger (35, -7, D:1) 32 bolts (36, -7, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 5, D:2) a +0 flail (12, 18, D:2) a +1 vampiric dagger (16, -7, D:2) a +0 club (18, 5, D:2) a +0 club (25, -27, D:2) a +0 hand axe (30, 10, D:2) a +0 club (32, 11, D:2) a +0 leather armour (35, -9, D:2) a +0 club a +0 club (52, -18, D:2) a +0 scale mail (53, -31, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a cursed -2 club (2, 6, D:3) 22 bolts (3, 0, D:3) a +0 rapier (9, -19, D:3) a +0 chain mail a +0 hand axe (9, -8, D:3) a +0 scale mail (9, -4, D:3) a +0 short sword (11, -12, D:3) a potion of magic (14, -15, D:3) a +0 club (20, -27, D:3) a scroll of identify (20, -17, D:3) a +0 trident (21, -27, D:3) a scroll of magic mapping (23, 3, D:3) a +0 scale mail (26, 4, D:3) a +0 club (28, -12, D:3) 4 large rocks (30, -1, D:3) a +0 flail (37, -28, D:3) a +0 falchion (37, -8, D:3) a +0 short sword (38, -8, D:3) a +0 short sword a +0 leather armour (41, -24, D:3) a +0 dagger (42, 8, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Mulemoro's Jewellery Shoppe an uncursed ring of ice (275 gold) a +2 ring of dexterity (82 gold) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} (761 gold) [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. an uncursed ring of see invisible (165 gold) an uncursed amulet of the gourmand (330 gold) an uncursed amulet of the gourmand (330 gold) a cursed ring of teleportation (49 gold) an uncursed ring of fire (275 gold) the ring of Feriocsu {rC+ EV+4} (550 gold) [ring of evasion] It affects your evasion (+4). It protects you from cold. a cursed +3 ring of protection (198 gold) an uncursed ring of protection from cold (275 gold) an uncursed amulet of faith (440 gold) the ring "Damnable Contraption" {rN+ Int+3 SInv} (357 gold) [ring of see invisible] It affects your intelligence (+3). It protects you from negative energy. It lets you see invisible. an uncursed ring of magical power (220 gold) (0, 0, D:4) 21 arrows (14, -4, D:4) an uncursed ring of ice (20, -5, D:4) a +0 leather armour a +0 short sword (22, -3, D:4) a +0 robe a +0 dagger (31, -20, D:4) a +0 scale mail (45, 7, D:4) a +0 leather armour (48, 10, D:4) a +0 ring mail (52, -6, D:4) a +0 short sword (53, 4, D:4) a +0 leather armour (54, -8, D:4) a +0 falchion Level 5 of the Dungeon [Shop] Parriobi's Quality Used Wands a wand of confusion (0/48) (19 gold) a wand of flame (0/48) (13 gold) a wand of iceblast (0/15) (52 gold) a wand of random effects (0/48) (13 gold) a wand of disintegration (0/24) (52 gold) a wand of confusion (0/48) (19 gold) a wand of digging (0/24) (104 gold) a wand of confusion (0/48) (19 gold) a wand of enslavement (0/24) (26 gold) a wand of iceblast (0/15) (52 gold) a wand of lightning (0/15) (52 gold) (0, 0, D:5) 6 arrows (2, 6, D:5) a +0 leather armour a +0 dagger (2, 7, D:5) a +0 club a +0 war axe (3, 6, D:5) a +0 hand axe (5, -5, D:5) 19 bolts (7, -3, D:5) a +0 whip (8, 12, D:5) a +2 ring of intelligence an uncursed ring of wizardry an uncursed amulet of harm (13, 10, D:5) a +0 ring mail (22, 7, D:5) a +0 falchion (24, -18, D:5) the ring of the Echidna {*Tele Str+7} [ring of teleportation] It may teleport you next to monsters. It affects your strength (+7). a +0 long sword of draining a +0 robe (30, -14, D:5) 24 arrows (41, -12, D:5) 30 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (8, 8, D:6) a +0 quarterstaff (9, 17, D:6) a +0 short sword (11, 26, D:6) a +4 long sword (13, 9, D:6) a +0 robe (16, 6, D:6) a +0 scythe of freezing a +2 robe of fire resistance (17, 5, D:6) 19 bolts (17, 24, D:6) a +0 long sword (23, 7, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail a +0 flail a +0 leather armour (1, -29, D:7) a +0 whip (1, -3, D:7) a +0 buckler (1, 0, D:7) a +0 flail a +0 dagger a +0 robe (2, 7, D:7) a +0 club (2, 8, D:7) a +0 club a +0 leather armour (3, 7, D:7) a +0 dagger a +0 robe (3, 8, D:7) a +0 club a +0 chain mail a +0 leather armour (6, -24, D:7) a +0 short sword a +0 dagger (6, -6, D:7) a +0 ring mail (7, -24, D:7) a +0 dagger (7, -23, D:7) a +0 short sword (10, -14, D:7) a +0 giant spiked club (15, 0, D:7) a +0 robe (19, -20, D:7) a +0 ring mail (26, 0, D:7) a +0 long sword (27, 9, D:7) a +0 scale mail a +0 dagger a +0 leather armour a +0 falchion a +0 dagger a +0 robe (45, -14, D:7) a +0 rapier (49, -24, D:7) a wand of random effects (25/48) (50, 3, D:7) a +0 chain mail (51, 3, D:7) a +0 mace a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a cursed +0 chain mail (29, 6, D:8) a cursed -1 dagger (32, -12, D:8) a cursed -2 hand axe a +0 chain mail (33, -12, D:8) a +0 mace a +0 leather armour a +0 dagger a +0 leather armour a +0 dagger a cursed +0 robe Level 9 of the Dungeon (0, 0, D:9) 18 bolts (1, 23, D:9) a +0 flail (2, 13, D:9) a +0 short sword a +2 scale mail of cold resistance (2, 21, D:9) a +0 trident a +0 ring mail (2, 22, D:9) a +0 dagger a +0 robe a +0 mace (2, 23, D:9) a +0 dagger a +0 ring mail a +0 short sword a +0 plate armour a +0 dagger a +0 robe (7, 34, D:9) 16 arrows (14, -4, D:9) the +4 whip "Xegoy" {freeze, +Inv rPois rF- rC+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It renders you almost immune to cold. It protects you from poison. It lets you turn invisible. (16, 34, D:9) a +0 dagger a +0 leather armour (16, 38, D:9) a wand of polymorph (9/24) (17, 9, D:9) a +0 short sword (17, 34, D:9) a cursed +0 ring mail (19, 21, D:9) a +0 dire flail (22, 5, D:9) a +0 hand axe a +0 leather armour (23, 0, D:9) a +0 giant spiked club (23, 5, D:9) a +0 dire flail a +0 plate armour (23, 31, D:9) a potion of brilliance (26, 4, D:9) a +0 dagger a cursed +0 robe (28, 4, D:9) a +0 dagger a cursed +0 ring mail (29, 4, D:9) a +0 dagger a +0 robe (40, 1, D:9) 14 arrows (43, 13, D:9) a +0 giant club (52, 46, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 war axe (0, 25, D:10) 16 bolts (3, -18, D:10) a +0 club (4, 19, D:10) a +0 dagger (7, -3, D:10) a +0 giant spiked club a +0 giant spiked club (9, 18, D:10) a +0 shortbow 26 arrows (10, -5, D:10) a +0 ring mail (11, 23, D:10) 14 bolts (13, 15, D:10) a +0 giant club a +0 giant spiked club (14, 8, D:10) 2 arrows (15, 6, D:10) a +0 shortbow 15 arrows (30, -7, D:10) a +0 dagger a +0 leather armour a +0 club a +0 leather armour a +0 scale mail a +0 mace a +0 ring mail a +0 scale mail (34, 8, D:10) a scroll of random uselessness (52, -7, D:10) a +0 mace (52, 11, D:10) a +0 giant spiked club (54, 2, D:10) a +5 long sword a +0 robe a cursed +4 trident a +0 robe (54, 3, D:10) a +0 short sword a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 giant spiked club (33, 12, D:11) a scroll of amnesia (37, 8, D:11) a +0 spear (37, 12, D:11) a potion of degeneration a potion of lignification (41, -1, D:11) a potion of magic (46, 19, D:11) a +0 shield (62, -13, D:11) a +0 dagger a +0 robe (64, -16, D:11) a +0 leather armour (65, -11, D:11) a +0 glaive a +0 plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 buckler (5, 30, Lair:1) a lightning rod (4/4) (32, 16, Lair:1) a +0 hunting sling (40, 18, Lair:1) a +0 robe (44, -15, Lair:1) a scroll of random uselessness (45, 24, Lair:1) a +0 dagger Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of torment (7, 15, Lair:2) a book of Frost (8, 7, Lair:2) a wand of disintegration (7/24) (10, -23, Lair:2) a +0 hunting sling (10, 14, Lair:2) a book of Necromancy a Grand Grimoire (13, 5, Lair:2) a potion of magic (29, -1, Lair:2) 16 arrows (33, -4, Lair:2) a +2 buckler (36, -8, Lair:2) a +0 leather armour (46, -2, Lair:2) a +0 flail (52, -37, Lair:2) the +10 trident "Pufal" {pierce, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (54, -34, Lair:2) a Fen Folio Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 longbow (1, -19, Lair:3) a water moccasin corpse (skeletalised by now) (4, -36, Lair:3) a spiny frog corpse (4, -35, Lair:3) a killer bee corpse a killer bee corpse a killer bee corpse a wyvern corpse (4, -8, Lair:3) a killer bee corpse (4, -7, Lair:3) a killer bee corpse (5, -33, Lair:3) +0 steam dragon scales a steam dragon corpse (6, -32, Lair:3) a sling bullet (still there?) a killer bee corpse (still there?) (7, 4, Lair:3) 3 large rocks (7, 11, Lair:3) the +6 lightning scales {run, rElec} It insulates you from electricity. (8, 9, Lair:3) a +0 scale mail (11, 8, Lair:3) a +0 glaive (12, -31, Lair:3) a +0 whip (13, -32, Lair:3) a sack of spiders (13, -10, Lair:3) a killer bee corpse (14, -30, Lair:3) a royal jelly (14, -19, Lair:3) a +0 mace (15, -31, Lair:3) a royal jelly (20, 17, Lair:3) 12 sling bullets (21, 19, Lair:3) 22 gold pieces (24, -19, Lair:3) a royal jelly (31, 15, Lair:3) the +10 great sword "Ruowef Feja" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (47, 16, Lair:3) a +0 bardiche (48, -5, Lair:3) a +0 robe (51, -3, Lair:3) an uncursed ring of protection from fire (53, -4, Lair:3) 17 gold pieces