MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, 30, D:1) a +0 scale mail (9, 29, D:1) a +0 club (17, 8, D:1) a +0 leather armour (20, 33, D:1) a +0 ring mail (21, 12, D:1) a +0 leather armour (29, -9, D:1) a +0 club (44, -2, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -24, D:2) a +0 dagger (15, -17, D:2) 20 arrows (17, -18, D:2) 23 arrows (33, -3, D:2) a +0 ring mail (38, 11, D:2) a +0 ring mail (40, -31, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 morningstar a +0 leather armour (3, 0, D:3) a +0 short sword a +0 mace (6, -43, D:3) a +0 leather armour (8, -28, D:3) a +0 hand axe (15, -46, D:3) 16 bolts (16, -43, D:3) a +0 dagger a +0 robe (17, -44, D:3) a +0 short sword a +0 dagger a +0 leather armour a +0 flail a +0 ring mail (17, -42, D:3) a +1 flail of protection a +0 ring mail (20, -42, D:3) a +0 war axe (42, -32, D:3) a cursed -2 spear (48, -16, D:3) a +0 ring mail (50, -19, D:3) a +3 dagger of electrocution a +0 robe a +0 falchion (50, -18, D:3) a +0 hand axe a +0 dagger a +0 robe (50, 1, D:3) a +0 club (57, -47, D:3) 8 bolts Level 4 of the Dungeon (0, 0, D:4) a potion of brilliance (1, -1, D:4) 12 gold pieces (2, -1, D:4) 18 gold pieces (2, 0, D:4) 11 gold pieces (3, -1, D:4) 7 gold pieces (9, -20, D:4) a +0 leather armour (21, -14, D:4) a +0 mace (29, -1, D:4) a +0 scale mail (51, 3, D:4) the cursed +0 leather armour of the Poles {*Drain +Fly Dex+6 SInv} It affects your dexterity (+6). It lets you see invisible. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (1, 5, D:5) an arrow (1, 6, D:5) 2 arrows (2, 5, D:5) 2 arrows (3, 5, D:5) an arrow (5, 4, D:5) a +0 shortbow 20 arrows (7, -20, D:5) a +0 falchion (29, 12, D:5) a +0 ring mail (33, -6, D:5) a +0 dire flail Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (35, 2, D:6) a +0 giant club (43, 23, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a scroll of noise (6, 2, D:7) a +0 whip a +0 short sword (6, 3, D:7) a +0 whip a +0 club a +0 club a +0 short sword (6, 6, D:7) a +0 giant spiked club (17, 8, D:7) a +0 rapier (17, 18, D:7) an uncursed amulet of magic regeneration (21, -5, D:7) a +0 quarterstaff (23, 7, D:7) a +0 whip (35, 18, D:7) an uncursed amulet of inaccuracy a +0 chain mail (37, 20, D:7) a +2 robe of magic resistance Level 8 of the Dungeon [Shop] Podin's Jewellery Boutique an uncursed ring of protection from cold (300 gold) the amulet of Contentment {RegenMP MR++ Int-2} (494 gold) [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (-2). It affects your resistance to hostile enchantments. a cursed -3 ring of strength (24 gold) an uncursed ring of stealth (210 gold) an uncursed ring of magical power (240 gold) an uncursed ring of positive energy (240 gold) a +3 ring of evasion (252 gold) an uncursed amulet of harm (360 gold) an uncursed amulet of rage (480 gold) an uncursed ring of magical power (240 gold) a +2 ring of slaying (252 gold) (0, 0, D:8) a +0 quarterstaff (16, -6, D:8) a +1 dagger of flaming (37, 18, D:8) a bullfrog corpse (40, 17, D:8) a sling bullet (45, 23, D:8) a sling bullet (46, 16, D:8) a sling bullet (46, 24, D:8) a royal jelly the Ecumenical Temple