MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 5, D:1) a +0 whip (2, -7, D:1) a +0 short sword (5, -1, D:1) a +0 club (9, -4, D:1) a cursed +0 dagger (9, 7, D:1) a cursed -1 dagger (17, -13, D:1) a +0 club a +4 dagger (20, -7, D:1) a cursed -1 club a +0 club (21, 18, D:1) 20 arrows (23, -1, D:1) a +0 dagger (26, -9, D:1) a +0 club (29, 17, D:1) a +0 club (30, -10, D:1) a +0 club a +0 robe (30, -6, D:1) 21 bolts (30, 17, D:1) a +0 club (31, 10, D:1) 16 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (7, 15, D:2) 23 arrows (27, -19, D:2) a +0 club (28, 15, D:2) 22 arrows (34, -6, D:2) a +0 rapier (41, 14, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 mace (2, 10, D:3) a +0 hand axe (2, 15, D:3) a cursed -2 club a +0 hunting sling (3, 43, D:3) 12 gold pieces (4, 37, D:3) 4 gold pieces (4, 40, D:3) 5 gold pieces (5, 6, D:3) 28 bolts (8, 40, D:3) a +0 short sword a kobold corpse (11, 38, D:3) a jackal skeleton (13, 44, D:3) a wand of confusion (27/48) (17, 20, D:3) a +0 flail (19, 33, D:3) a +0 club a +0 scythe a +2 robe of magic resistance (26, 17, D:3) a +0 flail a +0 leather armour (26, 21, D:3) a +0 club a cursed +0 robe