MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -35, D:1) a +0 robe (3, 11, D:1) a +0 leather armour (4, -33, D:1) 10 gold pieces (4, -19, D:1) a +0 short sword (4, 7, D:1) a +0 short sword (8, -34, D:1) 11 gold pieces (8, -33, D:1) 13 gold pieces (9, -34, D:1) 7 gold pieces (9, -33, D:1) 17 gold pieces (9, -32, D:1) 15 gold pieces (10, -33, D:1) 9 gold pieces (13, -33, D:1) a +0 ring mail (14, -21, D:1) a +0 club (18, 16, D:1) a +0 robe (24, -18, D:1) 20 arrows (24, -6, D:1) 19 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (4, -17, D:2) a +0 club (21, -23, D:2) a +0 short sword (26, -13, D:2) a +0 club (32, -3, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (16, -24, D:3) a +0 spear (17, -27, D:3) a +0 dagger (17, -26, D:3) a +0 club (17, -23, D:3) a +0 club (22, -6, D:3) a +2 short sword of speed a +2 vampiric dagger a +0 ring mail (27, -8, D:3) a +0 leather armour a +3 hand axe a cursed -3 club (28, -8, D:3) a cursed -3 flail a +0 spear (29, -9, D:3) a +0 spear (29, -8, D:3) a +0 leather armour (29, -7, D:3) a +0 club a +0 club a cursed -1 dagger a +0 robe (30, 1, D:3) a +0 club (41, 2, D:3) a +0 leather armour a +0 mace a +0 hand axe a +0 robe a +0 dagger (41, 3, D:3) an uncursed ring of loudness (43, -29, D:3) a +0 leather armour a +0 club (47, 5, D:3) a +0 club (49, 7, D:3) a cursed +0 club (50, -32, D:3) a +0 ring mail a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (4, -20, D:4) a +4 vampiric rapier a +0 leather armour (18, -23, D:4) a scarf of spirit shield a +0 helmet (23, -2, D:4) a +0 mace (23, -1, D:4) a +2 robe of magic resistance a cursed -1 scythe (25, -12, D:4) 25 arrows (30, 14, D:4) a +0 falchion (31, -21, D:4) a +0 leather armour (31, -20, D:4) a +0 dagger a +0 robe (31, -19, D:4) a +0 mace (32, -21, D:4) a +0 hand axe a +0 leather armour (32, -20, D:4) a +0 flail (32, -19, D:4) a +1 flail of holy wrath a +0 leather armour (34, -20, D:4) a +0 mace a +0 hand axe a +0 hand axe (39, 22, D:4) 21 arrows (58, -20, D:4) a +0 mace (58, -19, D:4) a +0 leather armour a +0 flail (59, -19, D:4) a +0 ring mail a +0 morningstar Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (11, 2, D:5) a +2 quarterstaff of chaos a +0 cloak (14, -29, D:5) a +0 long sword (14, 1, D:5) a +0 mace (16, -26, D:5) a +0 dagger (17, -22, D:5) 13 bolts (21, -17, D:5) a +0 ring mail a +0 short sword (22, -16, D:5) a +0 club (23, -17, D:5) a +0 leather armour a +0 falchion (32, 6, D:5) a +0 giant club (32, 9, D:5) a +0 giant spiked club (49, -25, D:5) a book of Misfortune a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a cursed -3 giant club (9, -10, D:6) a +0 short sword (11, -11, D:6) a cursed +5 scimitar a cursed +0 robe (11, 18, D:6) a +0 dire flail a +0 plate armour (11, 19, D:6) a +0 whip a +0 dagger a +0 robe (12, -10, D:6) a cursed +0 long sword a +0 robe (13, -11, D:6) a +3 battleaxe of freezing a +0 robe (16, -12, D:6) a +0 flail a +0 robe a +0 ring mail a +0 hand axe (19, -12, D:6) a +0 falchion a +0 robe (21, -11, D:6) a +0 long sword (25, 15, D:6) a book of Maledictions (31, 3, D:6) 18 arrows (47, 7, D:6) a +0 leather armour (48, 26, D:6) a +0 robe (50, 28, D:6) a +0 leather armour (54, -9, D:6) a cursed +0 falchion a +0 robe (54, -8, D:6) a +0 great sword a +0 robe (54, -7, D:6) a +0 falchion a +0 robe (54, -6, D:6) a +0 great sword a +0 robe (55, -15, D:6) a +0 halberd a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 flail (7, -16, D:7) a +0 scale mail (16, -11, D:7) a +0 whip (20, 5, D:7) a book of Battle (21, -14, D:7) a +0 robe (23, -10, D:7) a +1 flail of holy wrath (24, -4, D:7) an arrow (24, 3, D:7) a +0 shortbow 13 arrows (28, -21, D:7) the +0 quarterstaff of a sewer {crush, rC++ Str-5 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+4). It greatly protects you from cold. (31, -26, D:7) a +0 trident (42, -28, D:7) 2 arrows (42, -27, D:7) a +0 shortbow 10 arrows (44, -21, D:7) 5 arrows (44, -20, D:7) an arrow (49, -12, D:7) a +0 flail (50, 12, D:7) a cursed amulet of inaccuracy (56, -17, D:7) a +0 short sword of distortion (56, -10, D:7) a +0 hand axe a +0 dagger a +0 robe a +0 long sword a +0 plate armour (56, -9, D:7) a +0 leather armour a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 16 arrows (0, 17, D:8) a +0 dagger (1, 0, D:8) an arrow (1, 16, D:8) a +0 dagger (6, 27, D:8) a +0 hand axe (7, 26, D:8) a +0 flail (9, 25, D:8) a +0 whip of pain a +0 scale mail (10, 2, D:8) a +0 quarterstaff (10, 5, D:8) a +0 leather armour a +0 war axe (13, 21, D:8) a +0 glaive a +0 chain mail (13, 22, D:8) a +0 club a +0 ring mail (14, 20, D:8) a +0 trident (19, 22, D:8) a +0 pair of boots (35, 31, D:8) a +0 falchion (39, 55, D:8) a book of Cantrips (40, 15, D:8) a +0 leather armour (41, 14, D:8) a +0 hand axe (41, 15, D:8) a +0 dagger a +0 robe a +2 dagger of venom a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 quarterstaff (1, 30, D:9) a scroll of amnesia (7, 12, D:9) a +0 robe a +0 ring mail a +0 dagger a +0 dagger a +0 dagger a +0 robe (8, 12, D:9) a +0 whip (8, 28, D:9) a +0 flail a +0 scale mail a +0 whip a +0 plate armour a +0 scimitar (8, 31, D:9) a +0 quarterstaff (8, 36, D:9) 7 needles of confusion (9, 6, D:9) a +0 robe a cursed +0 halberd a +0 ring mail a cursed +0 trident a +0 leather armour a cursed +0 dagger (9, 7, D:9) a +0 robe a cursed +0 spear (9, 8, D:9) 2 potions of degeneration (12, 4, D:9) a wand of polymorph (7/24) a +0 robe a +2 dagger of freezing a +1 leather armour of positive energy a +0 war axe (25, 5, D:9) 6 needles of paralysis (25, 37, D:9) a +0 club (28, 14, D:9) a +0 robe a +0 dagger (28, 15, D:9) a +0 leather armour a +0 falchion (29, 14, D:9) a +0 hunting sling a +0 club a +0 leather armour (29, 44, D:9) a +0 cloak (30, 12, D:9) a +0 pair of gloves (33, 12, D:9) a +0 short sword (37, 28, D:9) a +0 ring mail a cursed +0 dagger (46, 29, D:9) a +0 helmet Level 10 of the Dungeon (0, 0, D:10) a +0 robe a +0 long sword (1, 35, D:10) a +0 pair of gloves (5, 2, D:10) a +0 giant club a +0 giant club (5, 4, D:10) a cursed +0 chain mail a +0 short sword (7, 6, D:10) a +0 robe a +0 dagger (8, -8, D:10) a +0 robe a +0 dagger (9, 34, D:10) 13 bolts (12, -4, D:10) a +0 club (13, -6, D:10) a +0 robe a +1 dagger of venom (13, -4, D:10) a +0 robe a +0 dagger (13, 8, D:10) a +0 leather armour (14, -7, D:10) a cursed -2 whip (14, -5, D:10) a +0 mace (15, -4, D:10) a +0 flail (15, 20, D:10) 25 arrows (16, 30, D:10) a +0 leather armour (20, 21, D:10) a +0 mace a +0 scale mail (20, 22, D:10) a cursed -2 dagger a +0 robe (23, -10, D:10) a wand of iceblast (4/15) a +0 ring mail a +0 whip (23, -9, D:10) a +0 falchion a +0 leather armour (24, -9, D:10) the +1 robe of the Aged Coins {rElec rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. a +0 club (35, 10, D:10) 16 arrows Level 11 of the Dungeon (0, 0, D:11) a +4 long sword a +0 robe (0, 2, D:11) a +0 whip (1, 0, D:11) a cursed +2 halberd a +0 robe (2, 2, D:11) a +0 morningstar a +0 robe (2, 3, D:11) a +0 quarterstaff (3, 2, D:11) a cursed +3 mace a cursed +0 robe (4, 4, D:11) a +1 flail a +0 robe (13, -5, D:11) a +0 giant spiked club a +0 giant club (16, -12, D:11) 8 javelins (16, 29, D:11) a +0 robe (22, 10, D:11) 20 arrows a +0 shortbow (22, 11, D:11) 16 arrows a +0 shortbow (23, 5, D:11) an arrow (23, 12, D:11) 32 arrows a +1 shortbow of freezing (24, 11, D:11) 14 arrows a +0 shortbow (31, -11, D:11) a potion of magic a potion of lignification a potion of brilliance (33, -18, D:11) a +4 ring of intelligence an uncursed ring of magical power an uncursed ring of wizardry (39, 16, D:11) an uncursed staff of death (unseen) (43, 26, D:11) 6 needles of confusion (46, -13, D:11) a cursed -3 arbalest (46, 12, D:11) a +0 war axe (50, -4, D:11) a +0 war axe (55, 6, D:11) a +0 giant spiked club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 club (25, -30, Lair:1) 26 bolts (27, 7, Lair:1) a +0 helmet (28, 8, Lair:1) the +7 broad axe of Culeluer {flame, rC- SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It lets you see invisible. It makes you more stealthy. (30, -33, Lair:1) a cursed -3 whip (30, -5, Lair:1) a +4 bardiche of protection (31, -7, Lair:1) a potion of magic (33, -29, Lair:1) a +0 battleaxe (33, -10, Lair:1) a +0 great sword (36, 13, Lair:1) a scroll of noise (37, -19, Lair:1) a +0 falchion (38, 11, Lair:1) a +0 leather armour (41, -33, Lair:1) a book of Fire (42, 11, Lair:1) a +0 flail (46, -39, Lair:1) a +0 spear (48, 8, Lair:1) a +0 pair of boots (48, 10, Lair:1) a +2 helmet Level 2 of the Lair of Beasts (0, 0, Lair:2) a wand of acid (4/15) (7, -6, Lair:2) 24 arrows (12, -16, Lair:2) a +0 short sword (18, -16, Lair:2) a +0 helmet (37, 17, Lair:2) a scroll of amnesia (53, -20, Lair:2) a wand of polymorph (13/24) Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 whip (8, -8, Lair:3) a +0 war axe a naga corpse (skeletalised by now) (12, -6, Lair:3) a +0 hand axe a +0 robe an ice cave (0, 0, IceCv) a book of Flames (7, 0, IceCv) a +0 ring mail (8, 0, IceCv) a +0 plate armour