MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -28, D:1) a +2 dagger of electrocution (7, -15, D:1) a +0 whip (24, -20, D:1) a +0 short sword (31, -5, D:1) a +0 club (40, -5, D:1) a +0 club (43, -40, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a scroll of amnesia (43, 12, D:2) a +0 war axe (43, 20, D:2) a +0 club (62, 6, D:2) a -2 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (1, 14, D:3) a +2 leather armour of cold resistance (17, 40, D:3) a +0 dagger (19, 34, D:3) a +0 robe (30, 0, D:3) a +0 hunting sling (33, 34, D:3) a scroll of amnesia (47, 5, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 scimitar a +2 robe of fire resistance (0, 6, D:4) a +0 animal skin a +0 animal skin (3, -5, D:4) a +1 whip of flaming a +2 robe of fire resistance (11, 2, D:4) a +0 giant club (31, -28, D:4) a +0 leather armour a +0 club (32, -29, D:4) a +1 mace of holy wrath (33, -9, D:4) a +0 leather armour (34, -25, D:4) a +0 ring mail (43, 12, D:4) a +0 leather armour (47, -28, D:4) a +0 mace (49, -29, D:4) a +4 quarterstaff of chaos (57, -9, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Hunlatsy's Armour Shoppe the +0 pair of boots of the Forsaken Gods {+Blink rF++ Dex+2 SInv} (532 gold) It affects your dexterity (+2). It greatly protects you from fire. It lets you see invisible. It lets you blink. a +0 leather armour (24 gold) a +0 scale mail (48 gold) the +3 chain mail of Amorality {rElec Int+4} (502 gold) It affects your intelligence (+4). It insulates you from electricity. a +0 pair of boots (54 gold) a +0 leather armour (24 gold) a +0 ring mail (48 gold) a +0 robe (8 gold) a +0 robe (8 gold) a +0 scale mail (48 gold) a cursed +0 shield (42 gold) (0, 0, D:5) the +2 scale mail of the Gastropod {-Tele rN++ MR+ rCorr} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It protects you from acid and corrosion. (4, 9, D:5) 14 arrows a cursed -3 shortbow (8, -2, D:5) a +1 flail of venom a +0 club a +0 leather armour (9, -2, D:5) a +0 leather armour a +0 mace a +0 ring mail (23, -14, D:5) a +0 flail (29, -13, D:5) a +0 whip (33, 2, D:5) a cursed -3 flail a +0 ring mail the cursed +1 robe of the Okapi {-Tele Regen+ Dex+4} It affects your dexterity (+4). It prevents most forms of teleportation. It increases your rate of regeneration. It has a curse placed upon it. (39, 2, D:5) a +0 spear (40, 4, D:5) a +0 spear (41, 4, D:5) a +0 halberd (43, 12, D:5) a +0 shortbow 11 arrows (43, 13, D:5) an arrow (45, -16, D:5) a +0 club a +0 robe (45, -15, D:5) a +0 halberd (45, 17, D:5) an arrow (46, 17, D:5) an arrow (49, 15, D:5) 16 arrows (49, 32, D:5) 6 needles of confusion (60, -9, D:5) a +0 leather armour (60, 8, D:5) a +0 spear Level 6 of the Dungeon (0, 7, D:6) an orc skeleton (1, 6, D:6) a kobold corpse (1, 15, D:6) a +0 short sword a +0 blowgun 17 poisoned needles a +0 club a kobold corpse (skeletalised by now) (2, 15, D:6) a +0 whip (2, 17, D:6) a +0 leather armour (2, 54, D:6) a +0 whip (3, 15, D:6) a big kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (9, 30, D:6) a +0 giant club (16, 48, D:6) a +0 flail a +0 robe (21, 13, D:6) a cursed +4 long sword of freezing a +0 robe (22, 13, D:6) a +0 flail of draining a +2 falchion of freezing a +0 robe a +0 club a +0 leather armour a +6 falchion of freezing a +0 robe a +0 flail a +0 robe a +0 spear a throwing net (25, 13, D:6) a +0 club (26, 13, D:6) a +1 dagger of venom a +0 robe a +0 dagger a +0 robe (26, 28, D:6) a scroll of random uselessness (26, 30, D:6) 2 potions of degeneration (35, 35, D:6) a potion of agility (36, 3, D:6) a +1 halberd of freezing a +0 robe (36, 35, D:6) a scroll of immolation (37, 4, D:6) a +4 scimitar a +0 robe a +3 mace a +0 robe a +0 battleaxe a cursed -1 robe (37, 35, D:6) a potion of flight (37, 36, D:6) a +0 short sword (41, 33, D:6) 18 bolts (42, 6, D:6) 17 arrows (43, 33, D:6) 19 gold pieces (43, 34, D:6) a +0 hand crossbow (56, 9, D:6) a +0 falchion