MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -34, D:1) a +0 whip (2, 4, D:1) a +0 dagger (12, -41, D:1) a +0 whip (22, 3, D:1) a +0 leather armour (28, -43, D:1) a +0 club (29, -38, D:1) a +0 robe (34, -14, D:1) a +0 naga barding (45, -4, D:1) a +0 dagger (45, -1, D:1) a +0 animal skin (50, -37, D:1) 23 arrows (61, 1, D:1) a +0 club Level 2 of the Dungeon (22, 26, D:2) 6 needles of confusion (41, 24, D:2) a +0 short sword (45, 9, D:2) a +0 leather armour (48, 12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (12, -8, D:3) a +0 dagger (12, -7, D:3) a +0 short sword (12, -6, D:3) a +0 short sword a +0 leather armour a +0 mace a +0 chain mail (12, -5, D:3) a +0 dagger a +0 leather armour (12, -4, D:3) a +0 club (13, -11, D:3) a +0 hand axe (13, 27, D:3) a +0 club (15, 20, D:3) a +0 chain mail (16, 19, D:3) a +0 long sword (18, 20, D:3) a cursed +0 ring mail (22, -23, D:3) a +0 club (24, -7, D:3) a +0 rapier (25, 8, D:3) a +0 spear (27, 9, D:3) a +0 robe (43, -8, D:3) a +0 dagger (43, -6, D:3) a +0 short sword a +0 leather armour Level 4 of the Dungeon [Shop] Seownesch's Book Boutique a book of Air (385 gold) a book of Burglary (825 gold) the Catalogue of Feathery Talismans (531 gold) Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Lightning Bolt Conjuration/Air 5 f - Silence Hexes/Air 5 Trog disapproves of the use of such an item. a book of Cantrips (220 gold) a book of Beasts (605 gold) a book of Geomancy (385 gold) a book of Misfortune (220 gold) (0, 0, D:4) a +0 hand axe (3, -5, D:4) a +0 hand axe a +0 chain mail (4, 13, D:4) a +0 dagger a +0 chain mail (5, -4, D:4) a +0 leather armour (5, 0, D:4) a +0 short sword (9, -1, D:4) a +0 club a +0 scale mail (12, -5, D:4) a +0 spear (12, 2, D:4) a +0 quarterstaff (21, 31, D:4) a +0 leather armour (29, 30, D:4) a +0 hunting sling (31, 23, D:4) a +0 flail a +0 leather armour (32, 16, D:4) a +1 whip of electrocution Level 5 of the Dungeon (0, 0, D:5) an arrow (1, -1, D:5) 9 arrows (1, 2, D:5) a +0 shortbow 14 arrows (4, 4, D:5) a +0 spear (16, -6, D:5) a +0 falchion (20, -25, D:5) 26 arrows (27, 2, D:5) a cursed +0 leather armour (31, 7, D:5) a +0 mace (32, -4, D:5) a +0 leather armour (42, 5, D:5) a +0 whip (47, -6, D:5) an arrow (48, -6, D:5) an arrow (50, -6, D:5) 3 arrows (51, -5, D:5) a +0 falchion (51, 10, D:5) a +0 helmet (52, -5, D:5) a +0 shortbow 16 arrows (57, 13, D:5) a +0 long sword (59, 1, D:5) a +0 dagger a +0 robe a +0 dagger (59, 3, D:5) a +0 short sword Level 6 of the Dungeon (5, -9, D:6) a +0 falchion a +0 scale mail (11, -9, D:6) a potion of degeneration (17, 16, D:6) a cursed +0 giant club (21, -11, D:6) 19 arrows (24, -23, D:6) a +0 trident (34, -9, D:6) a +4 scythe a +0 robe (38, 3, D:6) a +0 flail (51, -9, D:6) a potion of brilliance Level 7 of the Dungeon [Shop] Ughuhod's Jewellery Shoppe the amulet of Obradof {Faith rN+ Str-3 Dex+4 SInv} (632 gold) [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-3). It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. a cursed ring of loudness (49 gold) a +4 ring of protection (396 gold) a +2 ring of intelligence (82 gold) an uncursed amulet of regeneration (330 gold) an uncursed ring of protection from fire (275 gold) an uncursed ring of ice (275 gold) a +3 ring of dexterity (172 gold) a +3 ring of dexterity (172 gold) a +2 ring of protection (110 gold) an uncursed ring of protection from cold (275 gold) (0, 0, D:7) a +0 leather armour (10, 2, D:7) a +0 whip (11, 7, D:7) a +0 giant club (12, 2, D:7) the +1 leather armour of the Final Wishes {*Corrode rN+ Regen+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. It increases your rate of regeneration. It may corrode you when you take damage. (19, 2, D:7) a potion of degeneration (22, 34, D:7) 18 arrows (28, 41, D:7) the +1 pair of gloves of Midnight {rC- MP-9 Str+3 Dex+5} It affects your strength (+3). It affects your dexterity (+5). It makes you vulnerable to cold. It affects your magic capacity (-9). (31, 4, D:7) a +0 pair of gloves (33, 3, D:7) a +0 ring mail (35, 33, D:7) a cursed -2 giant club (43, 6, D:7) a +0 giant club (46, 6, D:7) a +0 ring mail (48, 43, D:7) a +0 ring mail Level 8 of the Dungeon (5, 25, D:8) a scorpion corpse (13, 28, D:8) a +0 falchion (14, 23, D:8) an iguana skeleton (36, 11, D:8) a +0 scale mail (49, 13, D:8) a bullfrog skeleton (49, 14, D:8) a wand of random effects (16/48) (49, 19, D:8) a stone (49, 22, D:8) a potion of haste (50, 22, D:8) a +0 rapier (51, 10, D:8) a sky beast corpse (51, 22, D:8) a stone (52, 10, D:8) the +2 helmet of Foolhardiness {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. (52, 23, D:8) a stone the Ecumenical Temple