MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, 1, D:1) a cursed -3 club (7, 7, D:1) a +0 club (21, 8, D:1) a +0 dagger (25, -12, D:1) a +0 animal skin (30, 11, D:1) a +0 dagger (31, 11, D:1) a cursed -1 short sword (40, 21, D:1) 22 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, -14, D:2) a +0 club (2, -12, D:2) a +0 robe a +0 scythe (6, -6, D:2) a potion of degeneration (18, 7, D:2) a +0 club (19, 20, D:2) a cursed -3 club (20, 20, D:2) a +0 buckler (23, -23, D:2) a +0 spear (26, 13, D:2) a potion of berserk rage (32, -13, D:2) a +0 spear (39, -20, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a ration (17, -16, D:3) 14 bolts (17, -11, D:3) a +0 whip (19, -9, D:3) a +0 club (33, -8, D:3) 11 gold pieces Level 5 of the Dungeon (9, 37, D:5) a ration (13, 37, D:5) an arrow (14, 36, D:5) an arrow (14, 37, D:5) an arrow (17, 11, D:5) a +0 hand axe a +0 leather armour (17, 14, D:5) a +0 short sword (18, 32, D:5) an arrow (20, 1, D:5) the +3 dagger of Reinforcement {pierce, rElec rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It protects you from poison.