MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 club (0, 8, D:1) a +0 club (2, -29, D:1) a +0 plate armour (16, -16, D:1) a +0 whip (35, 7, D:1) a +0 short sword (38, -6, D:1) a +0 club (41, -16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of noise (0, 5, D:2) a +0 quarterstaff (1, 6, D:2) a +0 leather armour (3, -11, D:2) a +0 ring mail (4, 6, D:2) a +0 club (5, 4, D:2) a +0 spear a +0 chain mail (9, -9, D:2) a +0 chain mail (15, 31, D:2) a cursed -1 club (27, 7, D:2) a +0 dagger (33, 36, D:2) an uncursed amulet of magic regeneration (42, -3, D:2) a +0 dagger of electrocution (43, -3, D:2) a +0 club a +0 club (46, -2, D:2) a +0 club (47, -2, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 0, D:3) a +0 dagger (2, 2, D:3) an arrow (4, 3, D:3) an arrow (5, 3, D:3) an arrow (6, 0, D:3) 2 arrows (6, 1, D:3) an arrow (10, 3, D:3) an arrow (12, 2, D:3) an arrow (27, -5, D:3) 18 poisoned needles