MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 2, D:1) a +0 club (5, -35, D:1) a +0 robe (5, -25, D:1) a +0 ring mail (12, -17, D:1) a cursed +0 club (26, -17, D:1) a +0 chain mail (29, -14, D:1) a +0 hand axe (30, -1, D:1) a +2 pair of gloves (30, 4, D:1) a +0 club (33, -19, D:1) a +0 club (34, -14, D:1) a +0 animal skin (39, -4, D:1) a +0 club (41, -1, D:1) a +0 shield (45, -8, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a cursed -1 club (1, -2, D:2) a +0 whip (6, 3, D:2) a +0 halberd (12, -1, D:2) a +0 spear (18, -2, D:2) a +0 club (32, 16, D:2) a +0 hand axe (unseen) (33, -7, D:2) a +0 flail (33, 14, D:2) a +0 dagger (35, 15, D:2) a +2 war axe of electrocution a +0 leather armour (38, 32, D:2) a +0 whip (38, 51, D:2) a scroll of random uselessness 2 scrolls of amnesia (39, 33, D:2) a +0 club (39, 34, D:2) a +0 club (41, 37, D:2) a +0 short sword a +0 club (46, 37, D:2) a +0 dagger a cursed +0 leather armour Level 3 of the Dungeon (5, 13, D:3) a +0 robe (6, 6, D:3) a +0 ring mail (8, 4, D:3) a +0 hunting sling (8, 6, D:3) a cursed -1 club (9, 18, D:3) a +0 hand axe (10, 4, D:3) a +0 dagger (15, 0, D:3) a +0 scale mail (16, -13, D:3) a +0 club (17, 0, D:3) a +0 mace (20, -9, D:3) a +0 hunting sling a +0 club (23, -4, D:3) a +0 dagger (23, 1, D:3) a +0 club (30, -3, D:3) a +0 robe (31, 14, D:3) a +0 naga barding (36, -1, D:3) a cursed -3 dagger (36, 17, D:3) a cursed -3 dagger a +0 robe (37, -1, D:3) a +0 ring mail (37, 18, D:3) a +0 short sword (45, 14, D:3) a +0 club Level 4 of the Dungeon (1, 2, D:4) a +0 spear a gnoll corpse (5, 26, D:4) a +0 falchion (5, 27, D:4) a +0 hand axe (12, 24, D:4) a +0 trident a +0 trident a +0 spear (13, 1, D:4) a +0 club (15, 24, D:4) a +0 club a +0 whip a +0 robe a +0 whip (16, -6, D:4) a throwing net (16, 0, D:4) a jackal corpse (skeletalised by now) (26, 21, D:4) a +0 flail (34, -4, D:4) a +0 quarterstaff the +6 plate armour of Legaeklu {-Tele rC++ Str+8 Dex-5} It affects your strength (+8). It affects your dexterity (-5). It greatly protects you from cold. It prevents most forms of teleportation. (35, -3, D:4) a +0 robe (35, 19, D:4) a +0 whip of freezing (38, 17, D:4) 2 stones (42, -8, D:4) a +0 falchion a +0 robe (44, 15, D:4) a +0 club