MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 spear (3, -37, D:1) a +0 robe (8, -13, D:1) a +0 leather armour (22, -2, D:1) a +2 dagger of speed (24, -5, D:1) a +0 dagger (38, 3, D:1) a +0 whip (41, -21, D:1) a +0 club (47, -30, D:1) a +0 animal skin Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 15, D:2) a +0 club (5, 32, D:2) a +0 dagger (14, 1, D:2) a +0 club (18, -5, D:2) 20 bolts (23, 11, D:2) a +2 flail of protection a +0 ring mail a +0 club (31, -9, D:2) a +2 mace of crushing (34, 0, D:2) a +0 dagger (38, 28, D:2) a +0 club (42, 19, D:2) a +0 club (49, -7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (4, -10, D:3) a +0 leather armour a +0 dagger (22, -20, D:3) a +0 spear (29, -21, D:3) 23 arrows (32, 13, D:3) 29 arrows (33, -5, D:3) a +0 hunting sling (34, 9, D:3) a +0 whip (41, 5, D:3) a +0 leather armour a +0 club (44, -32, D:3) a +0 quarterstaff (44, -21, D:3) a +0 hunting sling (45, -6, D:3) a +0 club (47, -21, D:3) a +0 hunting sling (51, -23, D:3) a +0 dagger (55, -27, D:3) a +0 dagger a +0 club (56, -30, D:3) a +0 spear a +0 animal skin a +0 helmet (56, -29, D:3) a +0 dagger a +0 hunting sling a +0 club (56, -28, D:3) a +0 club a +0 club (57, -21, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 scythe (15, 1, D:4) the cursed +1 whip "Gywy" {flame, *Drain rN+ MR+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (21, -27, D:4) 2 stones (24, -24, D:4) a stone (26, -22, D:4) a stone (29, -14, D:4) a +0 short sword (unseen)