MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -20, D:1) a +0 hunting sling (7, 8, D:1) a +0 dagger (11, -17, D:1) a +0 whip (25, 13, D:1) a +0 dagger (29, 7, D:1) a +0 club (30, 9, D:1) a +0 dagger (42, -30, D:1) a +0 club (44, -15, D:1) a +0 spear (58, -25, D:1) a +0 club Level 2 of the Dungeon (11, -18, D:2) a +5 hand axe of freezing a +0 chain mail (12, -18, D:2) a +0 animal skin a +0 dagger a cursed +0 robe a +0 short sword (13, -18, D:2) a +0 short sword a +0 leather armour (14, -18, D:2) a +0 dagger a +0 robe a +0 falchion (23, 3, D:2) an uncursed staff of death (28, 6, D:2) a +0 war axe (30, -1, D:2) a +0 buckler (35, 14, D:2) a +0 flail a gnoll skeleton (42, 2, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a potion of degeneration (6, 10, D:3) a cursed amulet of inaccuracy (8, 11, D:3) a +0 club (26, -1, D:3) a +0 dagger (33, 12, D:3) a +0 mace a +0 club (37, 19, D:3) 17 bolts (37, 22, D:3) a +0 short sword of protection an orc corpse (skeletalised by now) (40, 31, D:3) a +2 morningstar of draining (41, 33, D:3) a +0 flail 5 gold pieces (44, 40, D:3) a +0 whip