MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, 23, D:1) a +0 scale mail (5, 11, D:1) a +0 ring mail (5, 30, D:1) a +0 dagger (5, 36, D:1) a +0 spear of piercing (10, 28, D:1) a +0 club (15, -3, D:1) a +0 club (18, 33, D:1) a +0 club (19, 26, D:1) 26 arrows (33, 30, D:1) 19 arrows (39, 8, D:1) a +0 whip (50, 16, D:1) a cursed +0 club (55, 26, D:1) a +0 pair of boots Level 2 of the Dungeon (4, 2, D:2) a +0 club (5, 8, D:2) a +0 plate armour (12, 14, D:2) a +0 club (15, 38, D:2) a +0 giant club (17, 34, D:2) a +1 short sword of venom (32, 36, D:2) a cursed -2 club Level 3 of the Dungeon (0, 0, D:3) a +0 trident (1, -1, D:3) a +0 morningstar a +0 ring mail a +0 chain mail (3, 29, D:3) a +0 ring mail (5, 3, D:3) a potion of magic a scroll of amnesia (11, 7, D:3) a +0 pair of gloves (11, 8, D:3) a +0 hand axe (12, 26, D:3) a scroll of amnesia (23, -5, D:3) a +0 club (33, 26, D:3) a +0 animal skin (37, 7, D:3) a scroll of amnesia (38, 19, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 robe (3, 41, D:4) a +0 flail (5, 11, D:4) a +0 club (6, 43, D:4) a +0 hand axe a +0 scale mail (30, 17, D:4) a +0 pair of gloves (30, 29, D:4) 16 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 whip (2, 0, D:5) an uncursed staff of energy (7, 9, D:5) a +0 leather armour (11, 11, D:5) a cursed -3 falchion (13, -8, D:5) a +0 giant club a +0 chain mail (13, -7, D:5) a +0 dagger a cursed +0 robe (14, 6, D:5) 24 arrows (16, -3, D:5) a +0 club (16, 31, D:5) a +0 rapier (18, 24, D:5) a +0 chain mail (19, 22, D:5) a +0 giant club (26, 21, D:5) a +1 pair of gloves (36, 16, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) the +4 chain mail of Titt {rElec rF+++ rC- Dex+5} It affects your dexterity (+5). It renders you almost immune to fire. It makes you vulnerable to cold. It insulates you from electricity. (7, -24, D:6) a +0 giant spiked club (8, -12, D:6) a +0 robe (15, -11, D:6) 19 arrows (17, -1, D:6) a cursed +0 chain mail (29, -23, D:6) a book of Maledictions (36, -31, D:6) a +0 robe a +0 chain mail a +0 dagger a +2 vampiric hand axe (37, -34, D:6) a +0 mace (37, -7, D:6) a +0 ring mail (41, -2, D:6) a +0 dire flail a +0 plate armour (41, 5, D:6) a +0 ring mail (45, -3, D:6) a +0 flail a +0 chain mail a +2 whip of draining (46, -3, D:6) a +0 dagger a +0 robe a +0 leather armour (57, -7, D:6) a +0 hand axe a +0 ring mail a +0 falchion (57, -6, D:6) a +0 robe a +1 dagger of electrocution (63, -24, D:6) a +0 ring mail (67, -27, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Zuicane's Antique Weapon Shop a +3 glaive (587 gold) a +0 whip of distortion (205 gold) a +0 hand axe (75 gold) a +0 trident (87 gold) a +5 short sword of venom (765 gold) the +2 mace "Langit" {pain, *Slow rF++ rN+ Int+4} (1225 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It greatly protects you from fire. It protects you from negative energy. It may slow you when you take damage. a +7 shortbow (1000 gold) a +0 quarterstaff (100 gold) a cursed -2 mace (2 gold) a +0 trident (87 gold) a +0 mace (75 gold) a +0 morningstar (100 gold) (0, 0, D:7) a +0 giant club (18, -28, D:7) a potion of berserk rage (19, -8, D:7) a +0 dagger a cursed +0 robe (19, -6, D:7) a +1 dagger of speed a +0 leather armour (34, -18, D:7) a +0 dagger a +0 robe (37, -3, D:7) a +0 hand axe a +0 club (38, -30, D:7) a +0 falchion (38, -3, D:7) a +0 battleaxe a +0 plate armour a +0 dagger a cursed +0 robe (39, 7, D:7) 6 arrows (40, 5, D:7) 17 arrows a +0 shortbow (41, -29, D:7) 21 arrows (44, 5, D:7) a +0 glaive a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) a +0 hunting sling a +1 quarterstaff of speed a +0 ring mail (12, 13, D:8) a +1 dire flail of draining a +0 chain mail (13, 7, D:8) a +0 dagger a +0 robe (14, 7, D:8) a +0 chain mail a cursed +0 short sword (17, 28, D:8) a cursed +0 giant club a +0 giant club (23, 0, D:8) a +0 trident a +0 dagger a +0 robe a +0 dagger a +0 robe (24, 0, D:8) a +0 dagger a +0 robe (25, 0, D:8) a +0 whip a +0 leather armour (26, 0, D:8) a +1 dagger of chaos a +1 robe of fire resistance (27, 0, D:8) a +0 war axe (30, 32, D:8) a +0 leather armour (32, -9, D:8) a +0 short sword a +0 cloak (32, 6, D:8) 24 arrows (41, 32, D:8) a +0 giant club a cursed -2 giant club (43, 41, D:8) a scroll of amnesia (47, 29, D:8) a +0 ring mail (48, 28, D:8) a +0 giant spiked club (49, 29, D:8) a +2 antimagic flail (54, 33, D:8) a +0 scale mail (62, 9, D:8) a +0 dagger Level 9 of the Dungeon (6, 11, D:9) a cursed -1 falchion (7, 11, D:9) a +0 leather armour (8, -7, D:9) a +0 robe (8, 13, D:9) a +0 giant club a +0 giant spiked club (8, 19, D:9) a +0 chain mail a +0 scimitar (14, 16, D:9) a +0 fustibalus (27, 32, D:9) a +0 leather armour (30, 7, D:9) 14 gold pieces (41, 22, D:9) a +0 battleaxe (55, 13, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a cursed -3 giant club (13, -22, D:10) a +0 scale mail a +3 spear of venom (13, -20, D:10) a +0 spear (14, -24, D:10) a cursed -3 short sword a +0 dagger a +0 robe (14, -23, D:10) a +0 ring mail a +0 hand axe (14, 10, D:10) a +0 shortbow (15, -24, D:10) a +0 plate armour a +0 hand axe (15, -23, D:10) a +0 leather armour a +0 hand axe (16, -25, D:10) 8 needles of confusion (17, -5, D:10) a +0 chain mail (20, -6, D:10) the +2 pair of gloves of the Garden {Dex+4} It affects your dexterity (+4). (40, 2, D:10) a +0 dagger a +0 club a +0 whip (40, 3, D:10) a +0 dagger (42, 2, D:10) a +0 trident (44, -6, D:10) 17 arrows (48, -29, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a potion of degeneration (0, 1, D:11) a potion of degeneration (0, 2, D:11) a potion of degeneration (6, 0, D:11) a +0 chain mail a potion of degeneration (7, -2, D:11) a +0 dagger a +0 chain mail (7, 0, D:11) a +0 club (8, -41, D:11) a +2 robe of cold resistance a +1 scimitar of flaming (9, 0, D:11) a +0 leather armour a +0 short sword a +0 chain mail (11, -45, D:11) a +0 short sword of freezing (13, -43, D:11) a cursed -2 dagger (15, -39, D:11) a +0 short sword (16, -7, D:11) a book of Flames (19, -39, D:11) a +0 short sword (19, -27, D:11) a +0 robe (24, -15, D:11) a potion of berserk rage (24, -2, D:11) a +0 mace a +0 chain mail (25, -18, D:11) a +2 short sword of draining (26, -3, D:11) a +0 club (26, -2, D:11) a +0 dagger a +0 robe a cursed -3 whip a +0 mace a +0 chain mail (26, -1, D:11) a +1 dagger of venom a +0 robe (27, -1, D:11) a potion of degeneration (28, -1, D:11) a +0 short sword a potion of degeneration (29, -1, D:11) a cursed -3 hand axe a +0 chain mail a +0 hand axe a +0 animal skin (30, -20, D:11) a +0 giant club a +0 giant spiked club (33, -2, D:11) a +0 trident (34, -12, D:11) a +0 long sword a +0 leather armour a potion of degeneration a tomahawk (34, -2, D:11) a +0 leather armour a +0 club (36, -12, D:11) a +0 robe a +0 dagger (36, -2, D:11) a cursed +0 robe a +0 dagger (37, -2, D:11) a +0 club (38, -49, D:11) a book of Frost (38, -12, D:11) a +0 chain mail 6 tomahawks a +0 dire flail (38, -3, D:11) a +0 chain mail a +0 flail (40, -12, D:11) a +0 chain mail a +0 mace (44, -51, D:11) a +0 hunting sling (46, -2, D:11) a cursed +0 plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed -1 whip (8, -26, Lair:1) a bolt (9, -26, Lair:1) a bolt (12, -24, Lair:1) a bolt (12, -23, Lair:1) a bolt (19, -32, Lair:1) a bolt (21, -33, Lair:1) a bolt