MirrMurr Level 1 of the Dungeon (0, 3, D:1) a +1 dagger of venom (7, 16, D:1) a +0 leather armour (11, 16, D:1) a +0 short sword (19, 39, D:1) a +0 mace (30, 4, D:1) a +0 club (47, 14, D:1) a +0 club Level 2 of the Dungeon (2, 11, D:2) a +0 robe (2, 42, D:2) 20 arrows (7, 31, D:2) a +0 scale mail (28, 17, D:2) a +0 club (35, 35, D:2) a +0 short sword (39, -1, D:2) a +0 ring mail (43, 1, D:2) a +0 scale mail (51, -6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 2, D:3) a +0 short sword (3, 13, D:3) a +0 trident a +0 leather armour (4, 13, D:3) a +0 club a +0 whip a +0 leather armour (7, 16, D:3) a +0 club (18, 18, D:3) a +0 dagger (20, 6, D:3) a cursed ring of teleportation a +0 club (21, 12, D:3) a +0 club (23, 20, D:3) an uncursed ring of teleportation (31, 22, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a cursed -1 club a +0 dagger a +0 leather armour (0, 1, D:4) a cursed +0 mace (0, 2, D:4) a +0 dagger a +0 robe (0, 6, D:4) 2 tomahawks (0, 7, D:4) a +0 dagger a +0 robe (6, 7, D:4) a +0 leather armour (14, -20, D:4) an uncursed ring of loudness (21, -1, D:4) a +0 club (24, -11, D:4) a +0 club (24, -9, D:4) a +0 dagger a +0 dagger a cursed -1 club a +0 leather armour (24, -8, D:4) a +0 club (33, -7, D:4) a +0 giant club (39, -1, D:4) a +0 club Level 5 of the Dungeon [Shop] Xaoxou's Antique Weapon Emporium the +6 arbalest "Fuoquj" {velocity, *Contam rPois MR+ Int+3} (1246 gold) Any bolt fired from it inflicts extra damage. It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a +0 spear (69 gold) a +0 trident (80 gold) the +6 flail of Gloom {venom, MP+9} (1382 gold) It poisons the flesh of those it strikes. It affects your magic capacity (+9). a +1 flail of draining (305 gold) a +0 long sword (80 gold) a +1 short sword of speed (368 gold) the cursed +1 long sword "Sodaupp" {speed, -Tele Int+5} (561 gold) Attacks with this weapon are significantly faster. It affects your intelligence (+5). It prevents most forms of teleportation. It has a curse placed upon it. a +0 hand crossbow (80 gold) a +0 quarterstaff (92 gold) a +0 mace (69 gold) a +0 short sword (69 gold) a +0 war axe (80 gold) (0, 0, D:5) an arrow (0, 1, D:5) an arrow (0, 2, D:5) a +0 shortbow 18 arrows (0, 5, D:5) 8 arrows (0, 7, D:5) an arrow (0, 8, D:5) an arrow Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +2 pair of boots (5, -9, D:9) an uncursed staff of summoning (5, 5, D:9) 20 gold pieces (6, -4, D:9) a sling bullet (7, -6, D:9) a sling bullet Level 10 of the Dungeon (0, 0, D:10) a scroll of identify the Ecumenical Temple