MirrMurr Level 1 of the Dungeon (8, -38, D:1) a +0 club (8, 10, D:1) a +0 pair of gloves (10, -13, D:1) a +0 dagger (10, 11, D:1) a +0 ring mail (13, -28, D:1) a +0 dagger (14, -5, D:1) a +0 robe (15, -8, D:1) a +0 club (18, -6, D:1) a +0 club (25, -25, D:1) 16 arrows (29, -7, D:1) a +0 club (31, -8, D:1) a cursed +0 dagger (31, 3, D:1) a +0 dagger (42, -8, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 30, D:2) a +0 dagger (10, 36, D:2) a +0 leather armour (12, 1, D:2) a +0 club (22, 1, D:2) a +0 scale mail (24, 20, D:2) a +0 dagger (28, 14, D:2) a +0 mace a +0 animal skin a +0 helmet (31, 14, D:2) a +0 club (32, 13, D:2) a +0 hunting sling (32, 14, D:2) a +0 club (36, 17, D:2) a +0 club a +0 dagger (37, 17, D:2) a +0 dagger (39, 17, D:2) a +0 hunting sling a +0 club (39, 34, D:2) a +2 quarterstaff of chaos (40, 17, D:2) a +0 mace a +0 club a +0 club (41, 39, D:2) a +0 mace (50, 26, D:2) a +0 club (58, 15, D:2) a +0 short sword (58, 36, D:2) a cursed -1 mace Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (8, 49, D:3) a +0 rapier (11, 6, D:3) a +0 flail a +0 leather armour a +0 ring mail (13, 6, D:3) a +0 club a +0 leather armour (16, 1, D:3) a +0 whip (23, 24, D:3) a +5 trident (26, 17, D:3) a +0 leather armour a +0 hand axe a +0 flail a +0 dagger (31, 24, D:3) a +0 club (38, 20, D:3) a +0 club (40, 1, D:3) a +0 dagger (42, 19, D:3) a cursed -3 short sword (42, 25, D:3) a +0 hand axe (43, 17, D:3) 2 potions of degeneration (50, 40, D:3) a +0 dagger (53, 26, D:3) a +0 dagger a +0 robe (55, 9, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 24 bolts (20, 35, D:4) a +0 giant spiked club (39, 42, D:4) a +0 robe (42, 53, D:4) a +0 giant spiked club (43, 52, D:4) a +0 giant spiked club (48, 0, D:4) a +0 chain mail (59, 2, D:4) a +0 robe (67, 7, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a cursed +0 robe a +0 dagger (31, -2, D:5) a +0 dagger (44, -7, D:5) a +0 short sword (45, -10, D:5) a cursed +0 leather armour (45, -8, D:5) a +0 club a +0 leather armour (45, 23, D:5) a +0 falchion (47, -6, D:5) a +0 dagger a +0 leather armour (48, -7, D:5) a +0 falchion a +0 ring mail (48, 29, D:5) a +0 club (49, 25, D:5) a +0 war axe (49, 29, D:5) a +0 halberd Level 6 of the Dungeon (0, 0, D:6) a +0 pair of boots (10, -10, D:6) a cursed +0 cloak (11, -9, D:6) 28 arrows (16, 12, D:6) 17 arrows a +0 shortbow (18, 11, D:6) an arrow (19, -27, D:6) a scroll of random uselessness (22, 10, D:6) a +0 flail (27, 7, D:6) a +0 leather armour (29, -2, D:6) a +0 club (33, -24, D:6) a +0 robe (34, 8, D:6) a cursed -1 club (35, -22, D:6) a +0 trident (35, 20, D:6) a +0 dagger (42, -28, D:6) a cursed +0 robe (unseen) (48, 9, D:6) a +0 long sword (53, -24, D:6) a potion of degeneration (61, 12, D:6) a +0 ring mail Level 7 of the Dungeon (3, -18, D:7) a +0 trident (5, -10, D:7) a +1 dagger of speed a +1 dagger a +0 flail (5, -9, D:7) a +0 ring mail a +0 ring mail (31, 2, D:7) a +0 robe (48, -6, D:7) a +0 dagger a +0 robe a +0 whip (49, -4, D:7) a +0 flail (51, -3, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 cloak (7, -2, D:8) a +0 chain mail a +0 glaive (14, -14, D:8) a +0 long sword (15, -11, D:8) a potion of degeneration an arrow (17, -14, D:8) a cursed +0 helmet (17, -8, D:8) an arrow (17, -5, D:8) 19 arrows a +0 shortbow (17, 3, D:8) a +0 war axe (21, -5, D:8) a +0 quarterstaff (24, -31, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 blowgun (still there?) a cursed -2 whip (still there?) a +2 dagger of speed (still there?) a cursed -1 club (still there?) (0, 2, D:9) a +0 robe a +0 giant club a +0 dagger (0, 3, D:9) a +0 ring mail a +0 trident (4, 12, D:9) 20 arrows (7, -4, D:9) a +0 chain mail (11, 0, D:9) a +0 leather armour (15, -3, D:9) a +0 robe a cursed +4 dire flail (16, 1, D:9) a +0 robe a +0 halberd (17, 2, D:9) a +0 robe a +5 flail (17, 4, D:9) a +0 robe (19, 7, D:9) a +4 mace of freezing a +0 robe (29, -8, D:9) a +0 giant club a +0 giant club (44, 35, D:9) a +0 mace (47, -4, D:9) a +0 spear (48, -4, D:9) a +0 spear (50, -5, D:9) a cursed +0 flail (52, 0, D:9) a +0 club a +0 robe (52, 2, D:9) a cursed -2 mace a +0 leather armour (53, -1, D:9) the +5 whip of Poretwen {protect, *Contam rPois Str+3 Dex+7 SInv} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your dexterity (+7). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +2 war axe of flaming (1, 7, D:10) a +0 giant club an ogre corpse (3, -6, D:10) 8 needles of sleeping (7, -13, D:10) a +1 ring of protection (9, 1, D:10) a +0 arbalest (12, -19, D:10) a cursed +0 robe a +5 flail (12, -15, D:10) a +0 robe a +0 dagger (13, -18, D:10) a +0 robe a +3 morningstar (13, -13, D:10) a +0 robe a +0 halberd (14, -18, D:10) a +0 scale mail (15, -9, D:10) a +0 whip (15, -8, D:10) a +0 short sword (16, -9, D:10) 4 tomahawks of dispersal (16, -3, D:10) an arrow (17, -9, D:10) a +0 dagger (17, -5, D:10) a +0 club (17, -2, D:10) a +0 dagger (18, -10, D:10) a +0 leather armour a +0 trident (20, -2, D:10) 37 arrows a +0 shortbow (21, -23, D:10) a +0 robe (37, -33, D:10) a +0 long sword a +0 leather armour (43, -11, D:10) a +0 flail an orc corpse (skeletalised by now) Level 11 of the Dungeon (0, 0, D:11) a +0 robe (9, 2, D:11) a hippogriff corpse (11, -9, D:11) a +0 mace a +0 leather armour an orc corpse (13, -8, D:11) a hound corpse (14, 4, D:11) a +0 giant spiked club (15, 15, D:11) a yak corpse (16, -7, D:11) a soldier ant corpse (18, -10, D:11) a scroll of identify (34, 17, D:11) a +0 robe the Ecumenical Temple