MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 whip (19, 4, D:1) a +0 whip (21, -42, D:1) a +0 club (22, -25, D:1) a +0 short sword (28, -28, D:1) a +0 robe (31, -6, D:1) a +0 whip (34, -4, D:1) a +0 club (37, -19, D:1) a cursed -2 club (37, -4, D:1) a +0 whip (39, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 10 arrows (1, -3, D:2) 24 stones (3, -14, D:2) a +0 dagger (5, -15, D:2) a +0 long sword (5, -3, D:2) a potion of heal wounds (6, -6, D:2) a bat skeleton (7, -18, D:2) a kobold corpse (skeletalised by now) (14, -3, D:2) a scroll of noise (17, 1, D:2) a +0 leather armour (22, 1, D:2) 16 sling bullets (22, 2, D:2) 8 stones (26, -14, D:2) 20 stones (27, -14, D:2) 9 gold pieces (33, -9, D:2) a potion of haste (35, -9, D:2) a potion of magic (39, -24, D:2) 15 arrows (41, -24, D:2) a +0 dagger a cursed -3 club a goblin skeleton