MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 6, D:1) a -3 dagger (17, -14, D:1) 17 arrows (28, -3, D:1) a +0 club a +0 leather armour (29, -22, D:1) a +0 dagger (30, -22, D:1) a +0 club (32, -5, D:1) 27 arrows (33, 13, D:1) a +0 whip (33, 16, D:1) a cursed -1 club (35, -12, D:1) a +0 dagger (40, 6, D:1) a +0 dagger (41, 13, D:1) a +0 hunting sling (44, 28, D:1) a +0 robe (46, 2, D:1) a -3 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (3, 2, D:2) a +0 club (5, 31, D:2) a +1 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (10, -17, D:2) a +0 whip (11, 1, D:2) a bat corpse (skeletalised by now) (11, 28, D:2) a +0 leather armour (33, 20, D:2) a +0 short sword (35, -6, D:2) a +0 hand axe (35, 5, D:2) a +0 mace (45, 28, D:2) a +0 centaur barding (50, 26, D:2) a +0 leather armour (55, 21, D:2) a +0 dagger (64, 26, D:2) a +0 mace