MirrMurr Level 1 of the Dungeon (0, 0, D:1) 14 arrows (6, -31, D:1) a +0 whip (6, -5, D:1) a +0 whip (22, -16, D:1) a +0 whip (23, 8, D:1) a +0 dagger (25, -35, D:1) 18 arrows (26, -15, D:1) a cursed -1 club (48, -38, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed -1 club (3, -10, D:2) a +0 club (8, -22, D:2) a +0 club (18, -25, D:2) a +0 mace (34, 4, D:2) a +0 ring mail a +0 animal skin (41, 10, D:2) a +0 dagger (46, 9, D:2) a +0 robe (48, 1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -7, D:3) a +0 club (7, 4, D:3) a +0 mace (13, -15, D:3) a +0 club (13, -11, D:3) a +0 scale mail (18, -39, D:3) a +0 short sword (34, -4, D:3) a +0 dagger (41, -42, D:3) a +0 club (41, -11, D:3) a +0 dagger (43, -40, D:3) 17 sling bullets (51, -32, D:3) a +0 dagger Level 4 of the Dungeon (7, 6, D:4) a +2 robe of positive energy (7, 40, D:4) a +0 war axe (13, 12, D:4) a +0 quarterstaff (35, 7, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, -2, D:5) a book of Minor Magic (9, -1, D:5) a +0 whip a +0 dagger a +0 robe a +0 club a +0 leather armour (12, -9, D:5) a +0 animal skin (12, 36, D:5) an uncursed ring of wizardry a +3 ring of dexterity an uncursed amulet of harm a scroll of amnesia (15, 30, D:5) a +0 ring mail (32, -4, D:5) 14 arrows (39, 4, D:5) a +0 animal skin (39, 6, D:5) a +0 animal skin (39, 7, D:5) a +0 whip of freezing a +0 robe (40, 15, D:5) a +0 morningstar of draining (46, 6, D:5) a +0 whip (48, 20, D:5) a scarf of spirit shield Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (6, 0, D:6) a +0 hunting sling (12, -16, D:6) 2 potions of degeneration (14, -7, D:6) a +0 whip (21, -12, D:6) a +0 large shield (34, 14, D:6) a book of Changes (41, -27, D:6) a +0 cloak (44, -3, D:6) a +0 spear (50, 2, D:6) a +0 robe (64, -27, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) the cursed +0 ring mail of Veumn {Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It has a curse placed upon it. (9, -20, D:7) 2 arrows (9, -19, D:7) an arrow (11, -21, D:7) 2 arrows (12, -24, D:7) an arrow (14, -25, D:7) a +3 shortbow 11 arrows (15, -7, D:7) a +0 trident of venom (20, 14, D:7) a +0 flail (20, 15, D:7) a +0 spear a +0 halberd (21, 16, D:7) a +0 spear (22, 16, D:7) a +0 scale mail a +1 spear of venom (23, -21, D:7) a +0 ring mail (29, -21, D:7) 15 gold pieces (30, -21, D:7) 26 stones (31, -10, D:7) a +0 scale mail a +0 war axe (32, -12, D:7) a +0 robe a +1 dagger of protection (32, -10, D:7) an arrow a +0 robe a +0 dagger (32, -8, D:7) an arrow a +0 morningstar (34, -12, D:7) 5 arrows a +0 shortbow (36, -13, D:7) 7 arrows (39, -22, D:7) a +0 trident (43, 4, D:7) a scarf of spirit shield (44, 9, D:7) a +0 great sword (47, -15, D:7) a cursed -3 falchion (48, -19, D:7) a +0 giant club (49, -12, D:7) a +0 robe a +0 dagger (49, -9, D:7) a +0 scale mail a +0 flail (50, -10, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 giant club a +0 giant spiked club (10, 30, D:8) a +0 giant club (21, 17, D:8) a book of Cantrips (29, 6, D:8) a +0 robe a +0 hand axe a scroll of amnesia (31, 17, D:8) a +0 whip (32, 18, D:8) a cursed -2 dagger a +0 robe (35, 13, D:8) a +0 falchion (38, 26, D:8) a -2 glaive a +0 animal skin Level 9 of the Dungeon [Shop] Jegyoss's Armour Shoppe a +0 ring mail (60 gold) a +0 leather armour (30 gold) a +0 plate armour (345 gold) a +2 leather armour of cold resistance (285 gold) a +0 ring mail (60 gold) a +0 scale mail (60 gold) a +0 shield (67 gold) a +0 robe (10 gold) (0, 0, D:9) a +0 mace (9, 14, D:9) a +0 falchion (13, 10, D:9) a +0 hand axe a +0 leather armour a +0 mace a cursed +0 leather armour (17, 9, D:9) a +0 flail a +0 hand axe a +0 dagger (27, -17, D:9) a +0 quarterstaff Level 10 of the Dungeon [Shop] Tiyrch's Weapon Shoppe a +0 great sword (84 gold) a +0 hand axe (39 gold) a +0 blowgun (32 gold) a +0 hand axe (39 gold) the cursed +0 long sword "Akecvyst" {flame, Stlth+} (170 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. It has a curse placed upon it. a +0 dagger (26 gold) a +0 rapier (52 gold) a +0 flail (45 gold) 15 arrows (39 gold) a +0 morningstar of crushing (104 gold) (0, 0, D:10) a +0 giant club a +0 giant club (1, -13, D:10) a +0 morningstar (2, -10, D:10) a +0 flail of holy wrath a +0 leather armour (2, -9, D:10) a +0 trident a cursed +0 leather armour (2, -8, D:10) a +0 club a +0 war axe a +0 chain mail a +0 giant club a +0 flail a +0 flail a +0 leather armour of magic resistance a +0 ring mail a +0 short sword (2, -7, D:10) a +0 war axe a +0 chain mail a +0 war axe a +0 leather armour a +0 flail a +0 leather armour a +0 flail a +0 scale mail a +0 ring mail (2, -6, D:10) a +0 short sword a tomahawk (2, -5, D:10) a +0 falchion (2, -4, D:10) a tomahawk a +0 hand axe a +0 leather armour a cursed -3 hand axe (2, -2, D:10) a +0 hand axe (3, -2, D:10) a +0 mace (3, -1, D:10) a +0 dagger (3, 0, D:10) a +0 whip a +0 ring mail (17, -1, D:10) a +3 quarterstaff (17, 1, D:10) an uncursed ring of fire (25, 17, D:10) a +0 leather armour (31, 8, D:10) a +0 rapier (33, 0, D:10) a +0 shortbow 12 arrows (33, 17, D:10) a +0 hand axe (34, 19, D:10) a +0 giant spiked club (34, 26, D:10) a +0 flail a +0 chain mail (39, 11, D:10) a +0 helmet (39, 28, D:10) a +0 trident a +0 leather armour (40, 27, D:10) 3 silver tomahawks a +0 club a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) an arrow (0, 6, D:11) a +0 flail (1, -1, D:11) an arrow (2, -2, D:11) an arrow (3, -3, D:11) an arrow (5, -5, D:11) a +0 shortbow 14 arrows (11, 21, D:11) 7 needles of sleeping (38, 20, D:11) a +3 great sword a +0 robe (38, 21, D:11) a cursed +0 short sword a +0 robe (39, 0, D:11) a +0 flail (41, -4, D:11) a lightning rod (4/4) (41, 22, D:11) a +0 dagger a +0 robe (41, 23, D:11) a +2 dagger a +0 robe (42, 22, D:11) a +4 war axe a +0 robe (49, -2, D:11) an arrow (50, -10, D:11) a +0 chain mail a +0 short sword (51, -10, D:11) a +0 robe a cursed -3 dagger a +0 trident (52, -12, D:11) a +0 hand axe of chopping (52, -10, D:11) a +0 giant club a +0 great mace of holy wrath a +0 giant spiked club (53, -2, D:11) an arrow (54, -2, D:11) an arrow (55, -2, D:11) an arrow (56, -2, D:11) 20 arrows a +0 shortbow (57, -2, D:11) a +0 ring mail 4 javelins of returning a +0 broad axe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 shield (2, 28, Lair:1) a +1 rapier a +0 falchion (5, 6, Lair:1) a +0 ring mail (28, 29, Lair:1) a +0 ring mail (29, 9, Lair:1) 16 gold pieces (30, 9, Lair:1) an uncursed ring of protection from cold (31, 9, Lair:1) a +1 cloak (32, 9, Lair:1) a +0 scale mail (39, 10, Lair:1) an uncursed amulet of magic regeneration (47, -5, Lair:1) 25 arrows (49, 1, Lair:1) a +0 antimagic spear (54, 13, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (15, 33, Lair:2) a scroll of amnesia (16, 44, Lair:2) a +0 robe 9 gold pieces the human corpse of Erica (skeletalised by now) (22, 23, Lair:2) a stone (23, 23, Lair:2) a +0 flail (23, 24, Lair:2) a stone (24, 20, Lair:2) a +0 dagger (28, 16, Lair:2) a +0 great sword (29, 3, Lair:2) a +0 ring mail a +0 battleaxe (32, 6, Lair:2) a cursed -1 mace (33, 8, Lair:2) a +0 hat of magic resistance (42, 45, Lair:2) a book of Cantrips